The Second Man

Started by cianty, Sun 17/10/2010 17:44:02

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cianty

Quote from: Stupot on Sun 17/04/2011 17:04:05
That brickwork is just fantastic.  Would love to see a tutorial or something if you haven't done one already :)

Thank you, Stupot! If you can find a few others to join the choir I'll certainly do so. :)
ca. 70% completed

quo_sp

Magnificent Cianty, great stile, backgrounds and promising gameplay, waiting to play it soon.   :)

abstauber

Quote from: cianty on Sun 17/04/2011 18:03:55
Quote from: Stupot on Sun 17/04/2011 17:04:05
That brickwork is just fantastic.  Would love to see a tutorial or something if you haven't done one already :)

Thank you, Stupot! If you can find a few others to join the choir I'll certainly do so. :)
* abstauber joins the choir

There can't be enough informations about low-res art :)

Technocrat

It evokes both feelings of nineties adventures, and "The 39 Steps"

cianty

Sooooo... work on this game is still in progress and steady to boot. In my feeble attempts at messing with my Google+ account I actually managed to upload a video - yay! Check this out for a trailer-like mashup of various in-game scenes (sorry for the lack of proper music though):
https://plus.google.com/117826982066868287784/posts/JYUw7hEP7fD

Is anyone here using Google+ by the way? I think I will use it to do some quick posting of screenshots or little in-game vids on the game or other AGS-related stuff. Seems like a good thing somewhere in between blogging and twittering to me.
ca. 70% completed

Anian

#65
1. there are some people on the pixel hunt (the ags band) google+ account you might want to add etc., I got google+ so I don't know if it can be seen without it, you still might want to put the video on your youtube account, so everybody has access (just try to avoid using nay licensed music etc.)
2. is that the music at the end? with a bit of production/polish it'll sound really nice
3. what's the inspiration behind those parts that seem to be the intro (the shooting of bubbles and poker chips that turn to blood...that's at least what I figured from the video)
4. so how soon might this be finished?
5. where the hell is appropriate nudity the warning promised?!
I don't want the world, I just want your half

BaptisteTheFool

Heh... this is the second time you updated just as I was considering sending you a PM...  :D

Looking great!  How far along would you say you are?

Grim

Looks really good, but I would suggest to increase characters walking speed. Remember how fast Guybrush was walking? That sort of speed. Good luck with the game! :)

Mati256

This game is looking fantastic. Can't wait to play it!
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Sam Ferdinand

#69
Quote from: Grim on Tue 31/01/2012 01:40:51
Looks really good, but I would suggest to increase characters walking speed. Remember how fast Guybrush was walking? That sort of speed. Good luck with the game! :)

It utilises the standard AGS options interface, you can get a glimpse of it at 2:12.


Quote from: anian on Mon 30/01/2012 23:34:56
1. there are some people on the pixel hunt (the ags band) google+ account you might want to add etc., I got google+ so I don't know if it can be seen without it, you still might want to put the video on your youtube account, so everybody has access (just try to avoid using nay licensed music etc.)

It can. Just watched it myself :)
But I agree that it could've been more public, in the sense that one could search for it on YouTube.

Quote from: anian on Mon 30/01/2012 23:34:56
3. what's the inspiration behind those parts that seem to be the intro (the shooting of bubbles and poker chips that turn to blood...that's at least what I figured from the video)

I was thinking James Bond: Casino Royale immediately, which is.. not good in a way, as it was too similar and could be misinterpreted as a spoof – which it obviously isn't, but then again: the interactive intro is so cool. Maybe by removing the playing cards, and just keep the chips, cianty?
And another suggestion for cianty, although this doesn't have to be at all relevant: I understand deeply why you have the passenger wagons so close to each other: so you wouldn't have to make a «jump» animation, but it would've been really neat to have one (and then make a more realistic gap between the wagons). However, if this isn't a scene where the character would be passing through often, it would be too much work for so little.

- Sam

theo

Yay for progress! Looking forward to this. Keep it up.

cianty

Thanks for the comments, guys!

@Anan - That track was done by Bosa. You can hear it in full in that other video I posted before (on youtube). The indeed apropriate nudity (which is very occasional and only for ... erm... comic relief) is very early on in the game. But it's not in the trailer itself. Sorry  :P

@Grim - I already increased the speed from the default setting after a complaint from a playtester. I have obviously grown used to it myself by now, so if the testers keep complaining I'll increase it for sure (by the way, I have already done a tech demo for the sequel, where the character can walk normally as well as run, which eats at his endurance, and running is required for jumping - think jumping between rooftops).

@Sam - Yes the playable intro is obviously a hommage to James Bond. The game is full of James Bond and Hitchcock quotes (and a few others).
I see what you mean about the wagons. It's not something I would change now though. For the next game I'll be posting more screens in the Critics Lounge to get more such useful comments. For this, my first game, I like to just experiment with pixel art and everything. Which brings me to the last point...

@all - When will it be finished? When I first started I was hoping to finish it by November. Last year! I am not heading for a set deadline anymore. The game will be full length, which means quite a bit of length. There is still a lot to do and I am afraid I won't finish it this year either. I really enjoy experimenting with different game mechanics and scenes and I like to take my time with it all. :)
ca. 70% completed

quo_sp

Cianty, looks great  :o, are you planing to advance a demo?

Fantastic work  ;)

cianty

Thanks, quo_sp! I have indeed started work on a "demo" (which is actually a completely independet short game). I do plan on finishing it before the "main" game.
ca. 70% completed

Gedeon

Hey cianty! I been looking forward to this game for years. It looks great! Please consider continue developing it and let us know how to goes. ;-D

Darth Mandarb

Gedeon - please review the forum rules before further posting (this thread hasn't been posted to in over 2.5 years).

cianty - if you're still out there, and working on this, and want to post an update sometime... let me know (via PM) and I'll unlock it.

cianty

After a long long time I went back to this game again. I spent the last few days fixing a couple of ToDos from my list such as finishing different backgrounds, loose ends, etc. So now I have a good overview of the current status and what needs to be done. Priority is to finish the missing bits so that the different parts will be linked and finally form a big playable section. Let's do it!

ca. 70% completed

selmiak

wohoooo. Great news! Please do this!

Blondbraid

I like the atmosphere, it really captures the feeling of the
classic James Bond movies.


Mati256

Great news! Good luck!
My Blog! (En Español)

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