1) add the demo link to the first post, I searched for it way too long

2) looking very good and promising
3) that's why some things just caught my attention:
having the inventory over the screen while the character speaks (to describe what he sees in that inventory item) is just annoying
some strange slipping effect (walk to canoe (over the wrapped one), also happening when running sometimes)
running looks cool, but the frames for running are obviously bigger (longer, higher) than the normal frames, so when switching from running to standing still it looks like something is cut off.
I want to use that damned hapoon!
the verbline changes only to 'run to' when using keyboard controls, not on clicking run to on the verb list
no keyboard shortcut for pick up?
clickable character can get annoying when he stands in front of a hotspot
the inventory items have no indication of where the click happens
rightclicking open inventory, so it should also close the inventory on rightclick
clicking outside of the inventory should also close it to make it easier for the player
and last but not least, from all the screens you already posted and how far the game is (supposed to be) completed, this demo is rather lame
*MORE!* screw that, I also got stuck in the first scene already, and thought this is a demo to demonstrate the gamemechanics...