Author Topic: [MAGS] 15 Minutes  (Read 1774 times)

hedgefield

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[MAGS] 15 Minutes
« on: 15 May 2011, 18:18 »



Weathered special agent Jake Brewer is called upon once more to secure the safety of his nation. But this time he only has 15 minutes before everything goes tits-up. ARE YOU A BAD ENOUGH DUDE TO STOP THESE TERRORISTS IN TIME?

15 Minutes is a short adventure game built for the April 2011 MAGS as a loving parody of the traditions and tropes of the hit tv-show 24.




Download the game HERE


Re: [MAGS] 15 Minutes
« Reply #1 on: 15 May 2011, 22:34 »
I will say it once again, this was a very excellent game. I really liked the dialogue system, it felt very tense and reminded me of indigo prophecy and heavy rain. Excellent job!



arj0n

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Re: [MAGS] 15 Minutes
« Reply #2 on: 16 May 2011, 00:09 »
I got a tween-module error after I tried

Spoiler: ShowHide
some schema serial numbers in a certain sequence.

The sequence I used was: the upper right serial number, then the lower
right one, then the lower left one, then the upper right one. I must have
done the proper schema wrong (I think I switch the blue and the black
one) so I tried the upper left one again and then the game crashed showing
the tween-module error message.


Nice MAGS entry though Hedgefield!


hedgefield

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Re: [MAGS] 15 Minutes
« Reply #3 on: 16 May 2011, 12:28 »
Hmm interesting, I will look into that Arj0n!

The Alpha Protocol-esque dealio I built here was one of the first prototypes in my ongoing quest for a better dialog system. Initially it enabled you to walk around during the dialog too and you could interrupt the other speaker if you wanted. But it quickly became apparent that the non-blocking-ness of it was a total nightmare when using animations, or just any sort of blocking type stuff. So I axed that aspect for 15 Minutes.

Mati256

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Re: [MAGS] 15 Minutes
« Reply #4 on: 16 May 2011, 23:23 »
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