Author Topic: AGS engine PSP port  (Read 54194 times)

Crimson Wizard

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Re: AGS engine PSP port
« Reply #220 on: 28 Sep 2015, 13:27 »
The PSP builds are now available for download from the build server:
http://teamcity.bigbluecup.org/viewType.html?buildTypeId=AdventureGameStudio_EnginePsp

To download one, choose the version ("master" is latest stable AGS), and click on "Artifacts" column.

I must note that we had trouble running this port on emulator, because as soon as we run any game, emulator crashed. It is possible that PSP build was broken, for last time it was tested on actual device in 2013.
« Last Edit: 26 Oct 2015, 10:07 by Crimson Wizard »

Cassiebsg

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  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on one or more games that won an AGS Award!
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Re: AGS engine PSP port
« Reply #221 on: 28 Sep 2015, 13:44 »
I have a PSP, I'll give it a try as soon as I have the time and post here. ;)

EDIT: Errmmm... guess not. It's asking for login and password. ???

EDIT2: Never mind, just noticed a link saying "login as guest". :-D
« Last Edit: 28 Sep 2015, 13:46 by Cassiebsg »
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Crimson Wizard

  • Local Moderator
    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
    • Lifetime Achievement Award Winner
    • Crimson Wizard worked on one or more games that won an AGS Award!
    •  
    • Crimson Wizard worked on one or more games that was nominated for an AGS Award!
Re: AGS engine PSP port
« Reply #222 on: 28 Sep 2015, 14:02 »
EDIT2: Never mind, just noticed a link saying "login as guest". :-D
Yes, just login as guest :).

Re: AGS engine PSP port
« Reply #223 on: 28 Sep 2015, 23:52 »
I have a PSP, I'll give it a try as soon as I have the time and post here. ;)
Sweet!  If you have a chance, could you compare with JJS's own builds?

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on one or more games that won an AGS Award!
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    • Cassiebsg worked on one or more games that was nominated for an AGS Award!
Re: AGS engine PSP port
« Reply #224 on: 29 Sep 2015, 18:22 »
I'm actually not sure it'll work with mine, think mine it's a 1000 and readme says 2000/3000/GO. :-\:(
There are those who believe that life here began out there...

Crimson Wizard

  • Local Moderator
    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
    • Lifetime Achievement Award Winner
    • Crimson Wizard worked on one or more games that won an AGS Award!
    •  
    • Crimson Wizard worked on one or more games that was nominated for an AGS Award!
Re: AGS engine PSP port
« Reply #225 on: 29 Sep 2015, 18:56 »
I'm actually not sure it'll work with mine, think mine it's a 1000 and readme says 2000/3000/GO. :-\:(
Try small simple games for starters, which do not require much resources, maybe even create a new game in Editor using default template.

Re: AGS engine PSP port
« Reply #226 on: 27 Apr 2016, 22:01 »
I just acquired a 1000. I can load a game without any problems using the latest master build from the build server, but it doesn't find the patches.dat file to get MIDI working. I compared it with the last build available from JJS, and with this build it seems to find the patches.dat file (no warning as the game starts, plus a lengthy delay before the game comes up - I guess it's actually caching audio data at this point). I don't actually get any audio with either build, but perhaps that's because the 1000 doesn't have enough memory.