The fall of European Undersea Facility 02 [FINISHED]

Started by WHAM, Sat 06/08/2011 22:02:54

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TomatoesInTheHead

I thought we had to go to the maintenance room ("MAIN"), didn't we? ???

Ryan Timothy B

Yeah, I wasn't sure if this was the breaker room or break room. I was hoping that if it's not the break room we'd find our fuses here. Then afterwards definitely off to the maintenance room.

WHAM



> Enter the BRK room

You enter the door marked "BRK" in the hopes of finding a room full of breakers and switches. Instead you are greeted by a fairly ordinary looking break room.



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Frodo

> Go to Maintanence room   :smiley:

WHAM



> Go to Maintanence room

You enter the maintenance room. It smells of rust and oil in here, and you can hear what sounds like wires sparking coming from behind the door that separates the room in two.



Wrongthinker and anticitizen one. Pending removal to memory hole. | WHAMGAMES proudly presents: The Night Falls, a community roleplaying game

Ryan Timothy B

> Examine the stuff on the floor and the rest of the room - while you're at it

Big GC

Quote from: Ryan Timothy on Wed 06/06/2012 22:00:33
> Examine the stuff on the floor and the rest of the room - while you're at it

+1
Making a game - this should be easy......?

WHAM



> xamine the stuff on the floor and the rest of the room

Now that you are at it, you examine the room more closely. It appears there is a small box of bolts scattered on the floor, and several other small boxes of assorted nuts, bolts and small components organized in the two racks on the small table. Next to the door you entered through, stands a large blue metal cabinet, which is locked with a sturdy padlock. The room is divided with a sturdy metal door, much like the one you entered through, with the only difference being that this one has a keyhole near it's handle, and a small window of thick glass near the top. You peer through the window, but can only see some rough shapes of boxes in the dark.



Wrongthinker and anticitizen one. Pending removal to memory hole. | WHAMGAMES proudly presents: The Night Falls, a community roleplaying game

Frodo

> Use key to unlock door.

NightHawk

> Take nuts, bolts and small components

WHAM

FYI: I just reinstalled windows tonight (wait, what!? It's 4:41 AM!? SINCE WHEN!?) and I might not be in condition to do much this weekend.
Read this as an early warning that updates might cease for a day or three.

Sorry, guys :(
Wrongthinker and anticitizen one. Pending removal to memory hole. | WHAMGAMES proudly presents: The Night Falls, a community roleplaying game

Ponch


WHAM



> Use key to unlock door.

You use the KEY in your pocked on the door dividing the room. The lock gives a satisfying click and you open the door using the handle.
From withing you can hear the echoing sounds of arcing electricity and sparks. The smell of burning plastic permeates your nose.



Wrongthinker and anticitizen one. Pending removal to memory hole. | WHAMGAMES proudly presents: The Night Falls, a community roleplaying game

NightHawk


WHAM



> Look at switchboard

You EXAMINE the switchboard. It appears to be a crude and simple panel with a total of 5 switches. The switches are labeled from left to right:
F Vent A, F Vent B, F Vent A, F Vent B, F Vent A

The lower setting of the switches is marked with a small label near the bottom row of contacts, marked "SAFE".

Now that you are closer to the two metal fuse cabinets near the back of the room, you can clearly make out that the electrical noises are coming from the left one. You smell smoke.



Wrongthinker and anticitizen one. Pending removal to memory hole. | WHAMGAMES proudly presents: The Night Falls, a community roleplaying game

Deu2000

> open right fuse cab inet



WHAM



> Open right fuse cabinet

You open up the fuse cabinet to your right. While the door has a lock on it, it appears to be unlocked and opens easily.
As you pull open the door, some white plastic chips fall out of the cabinet with a soft clatter as they hit the floor.

You EXAMINE the interior of the cabinet, which contains 9 standard fuse slots, 8 of which have a fuse set in them, and three large size slots, all of which have a massive fuse set into them. All of the fuses, however, are evidently missing a small white plastic cap, much like the ones that just fell to the floor. Near the bottom of the cabinet interior there is a faded piece of paper taped to the cabinet, and a large red button simply labeled "STOP".

The fuses all have some sort of name written under them, most seem to have to do with "room outlet"s and "communal area outlets", while the three large fuses are marked "LVL 1", "LVL 2-3" and "LVL 4-5" respectively.



Wrongthinker and anticitizen one. Pending removal to memory hole. | WHAMGAMES proudly presents: The Night Falls, a community roleplaying game

Deu2000




NightHawk

#918
>carefully open left fuse cabinet

TomatoesInTheHead

Quote from: NightHawk on Tue 12/06/2012 19:01:50
>carefully open left fuse cabinet
I'd rather not touch the metal case with bare hands if there's sparkling electricity involved...

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