Author Topic: The Unicated - Now with speech!  (Read 12988 times)

Abisso

  • Fruit of the Loom
    • I can help with translating
Re: [MAGS] The Unicated
« Reply #20 on: 15 Oct 2011, 14:58 »
You're a genius. The Siamese twin concept is awesome, and so the way you implemented it (separate mouse-buttons for each twin, and pressing both to make them cooperate). The graphic is great, very professional and fit to the game-style. The plot is deeper than I could have imagined, and made me think (between a laugh and another :D).

All aspects of the game are very balanced, I can't really point out a flaw. Even the ending screen and the soundtrack are very nice.

You have all my respect.
Welcome back to the age of the great guilds.

WHAM

  • WHAMGAMES
    • I can help with AGS tutoring
    • I can help with play testing
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • WHAM worked on one or more games that won an AGS Award!
    •  
    • WHAM worked on one or more games that was nominated for an AGS Award!
Re: [MAGS] The Unicated
« Reply #21 on: 17 Oct 2011, 18:23 »
I enjoyed the game, although I was left with a massive "What the heck" -feeling at the end.

Hope you don't mind me posting this, but I also recorded my playthrough in Let's Play format and the video can be found here:

(Video just uploaded, will be accessible within the hour)
Wrongthinker and anticitizen one. Pending removal to memory hole.

Duzz

Re: [MAGS] The Unicated
« Reply #22 on: 18 Oct 2011, 23:31 »
Thanks guys.!  Nice let's play too.  Saw a couple of bugs I must have missed watching that (damn!).   The pacing at the end was a bit off I agree, it all ends really quickly. "what the heck" works for me though  ;D
Powerhoof - My new indie games company! | Wintermute Studios - My older AGS games: The Historical League of Bouncy Boxing, Grr! Bearly Sane,  Duzz Quest...

Ghost

  • Guest
Re: [MAGS] The Unicated
« Reply #23 on: 22 Oct 2011, 09:53 »
The pacing at the end was a bit off I agree, it all ends really quickly

I don't know, I actually liked it that way: Hinting at what CAN be in the future, with a small "on-screen" presentation. Reminded me of these Twilight Zone episodes with the "smack-in-your-face" ending.
But yes, it WAS a pretty big WTH...

Duzz

Re: The Unicated - Now with speech!
« Reply #24 on: 29 Jan 2012, 02:39 »
A new version with voices is now up!

Adrian, who did the background art and most of the voices is keen for feedback on his accents, so let us know what you think.  ;D

http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1471
Powerhoof - My new indie games company! | Wintermute Studios - My older AGS games: The Historical League of Bouncy Boxing, Grr! Bearly Sane,  Duzz Quest...

WHAM

  • WHAMGAMES
    • I can help with AGS tutoring
    • I can help with play testing
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • WHAM worked on one or more games that won an AGS Award!
    •  
    • WHAM worked on one or more games that was nominated for an AGS Award!
Re: The Unicated - Now with speech!
« Reply #25 on: 29 Jan 2012, 10:28 »
Noooo! I wanted to do voice acting! :D
I'll bite, and will let you know after I've played this again.
Wrongthinker and anticitizen one. Pending removal to memory hole.

Re: The Unicated - Now with speech!
« Reply #26 on: 07 Feb 2012, 19:53 »
looks good, downloading :)

mjomble

  • AKA Justas
    • mjomble worked on one or more games that won an AGS Award!
    •  
    • mjomble worked on one or more games that was nominated for an AGS Award!
Re: The Unicated - Now with speech!
« Reply #27 on: 15 Apr 2012, 09:43 »
Brilliant! :D

The voices are excellent (anyone who's only played it without them should really do a replay) and the concept works well.

Found this via the AGS Awards and will be voting for this in its categories - most of the other contestants I've reviewed so far haven't left as good an impression, at least not so quickly.

Well done!
You should play Vohaul Strikes Back and Incinerations (they both happen to be fan made Space Quest sequels made with AGS).
And then tell everybody on the planet about them. And off the planet.

Duzz

Re: The Unicated - Now with speech!
« Reply #28 on: 17 Apr 2012, 06:37 »
Thanks Guys! I appreciate it!
Powerhoof - My new indie games company! | Wintermute Studios - My older AGS games: The Historical League of Bouncy Boxing, Grr! Bearly Sane,  Duzz Quest...

Re: The Unicated - Now with speech!
« Reply #29 on: 17 Apr 2012, 12:29 »
Hey Duzz,

I found a bug, sorry man
after using the tools on the panel I got the error. I've saved it for you, but don't know how to post an image (JPG)

EDIT:
I will write it for you here:
in "GlobalScript.asc", line 100
from "GlobalScript.asc", line 717
from "room2.asc", line 233

Error: Error running function 'oPanel_UseInv':
Error: Null pointer referenced

whew
that's it
hope it helps
« Last Edit: 17 Apr 2012, 12:58 by david »

Duzz

Re: The Unicated - Now with speech!
« Reply #30 on: 17 Apr 2012, 13:57 »
Oh, thanks Dude! I've fixed it, uploading a new build now...
Powerhoof - My new indie games company! | Wintermute Studios - My older AGS games: The Historical League of Bouncy Boxing, Grr! Bearly Sane,  Duzz Quest...

Re: The Unicated - Now with speech!
« Reply #31 on: 05 Aug 2012, 23:35 »
Hi! I was playing your game and I got this error:

in "GlobalScript.asc", line 112
from "GlobalScript.asc", line 717
from "GlobalScript.asc", line 1887

Error: Error running function 'iBabyAsprin_UseInv':
Error: Null pointer referenced
KPop and AGS....................that is my life.