@Calin: Maybe you missed it in my first post, but Valve has a pretty strict license on the Steamworks API. Without access to that the source for this plugin would be pretty useless. It wouldn't compile, and would be barely anything more than the existing AGS Run-time Plugin API. That's why I chose to just make the whole thing closed-source. That and it prevents any issues arising from inappropriate use of my source code in relation to the Steamworks API.
Perhaps I'm being a bit overdramatic or overprotective, but the reason I'm not releasing any part of the source for this is to protect myself. I hope everyone can understand that. If any serious programmers would be willing to (physically) sign a(n) NDA with Valve, then I (acting as MonkeyMoto Productions, Inc.) would be willing to provide access (with you as an "employee" of MonkeyMoto), provided that a Valve contact could confirm that such a business relationship would be allowed.
@tzachs, I'm sure that if you really set your heart to it you could make something that Valve would accept without second thought.

And glad to hear the general cry of approval even though (at the moment, at least) the true viable usefulness of this is abysmally low.
