I updated the build but not with the specific fixes yet. For now the goal is to mirror the original port as faithful as possible ( sans crashes

)
(but I do plan to improve things in the future...)bind the androids Back button to ESC
The previous port had back to show a menu with options like showing the keyboard, using fn functions and exiting the game - or at least it should according to it's code, but this actually didn't work at my phone last time I tested.... So I have been thinking a lot on what to do with the Back button.
Yeah, Unawoved throws up the SDL_DestroyTexture_REAL error (tho it hasnt in the first version you posted).
selecting the Hardware Renderer should work - I can't yet fix the Software Renderer, it won't crash now, but it will be super tiny... I think the first version simply ignored and always used the non-Software renderer, this is why it didn't crash.
A thousand thank yous for your work, please send me your do nation address through PM
I also live in a third world country too, but I am fine now, I actually reflected and I don't need money, but testing and bug reports are much more valuable to me at this time, since if you test things it offloads from me having to test

So just keep reporting bugs!
Oh, and something minor - your version does not auto-rotate the screen on phone devices. You need to put your device in portrait mode while in AGS menu, before launching the game, otherwise it will remain in vertical mode.
I think it will need one more mode, something like "guess the right orientation and fix it (I think 0 is working like this...), auto-rotate along with the screen, and fixed portrait and and fixed landscape. It's possible to fix landscape but allow changing between both orientation, as fixing portrait but allowing for the phone to be upside down, I don't know yet which modes are best.
One suggestion for a setting that the official AGS port lacked - mouse sensitivity for relative mouse mode.
I need to check, but I think the Engine already supports this, it's just a matter of exposing in the options menu.
Also, again, thanks for reporting bugs in the Android, there are waaaay too many different devices, I managed to get a Android 7 and Android 8 device here for testing.
Ah, this is useless but was fun to implement, if you change your device between dark and light modes, the app theme should follow along.
Edit:
Ah, the list view of games as soon as you open the App I made up since the previous App used an actual list view component, which has been deprecated in Android. If you have ideas for things/information that would be useful to show per game, I can try to figure a way to add there. I also want to add a button instead of relying on long click for the context menu but I couldn't figure the right way to add this per game - like, design wise what won't look terrible as a button there.