Hello.
I am looking for the
paid work as a coder in an interesting game project, either AGS or any modern game engine (preferably something like Unity).
I am currently unemployed but may not be available for a full day involvement because of some real life issues (hopefully the situation will improve after a while). I may do task-based job as well (e.g. if you do not need my continious participation but only certain features coded for your game).
Because of my current situation I cannot accept "revenue share" kind of payment unless the project is really short, but I'd rather be paid periodically (e.g. once a month/few months) or per-task. The payment I am looking for is roughly based on $800-900 per full month of work as a reference, but we may negotiate something different (as a note, that's an average salary in my country which may seem low if you are from USA or western europe).
You may contact me either using PM on this forum or email
ikm_spb@yahoo.com.
I spent roughly 12 years writing programs on office jobs and even more doing some stuff in a free time. My main languages were C++ and C#, but I also had a chance to use Javascript and Python. Worked with databases (used PostgreSQL and MsSQL) and have some knowledge about audio and video programming.
Although I was primarily involved in regular desktop applications there were also several gaming and near-gaming projects:
* One of my first jobs was porting mobile games from Java to C++-based platform and optimising these for low-end devices.
* Coding game logic and enemy AI for fan-based "2.5D" shooters (may be found here:
http://www.koraxheritage.com/); latter included pathfinding and trivial decision making in various game modes.
* For the above project I also coded custom scripting language for creating dialogs with NPCs (there's this specification:
http://www.koraxheritage.com/korax-heritage-scattered-evil/krpg-conversation-script/).
* Participated in development of a military vehicle simulation which used Ogre3D engine (this was where I first learnt how to work with 3D graphics and client-server program architecture).
* Recently made this arcade racing game with 2D vehicle physics (
https://www.adventuregamestudio.co.uk/site/games/game/2216/).
* In the last 1.5 years I was working consecutively on two 3D projects where we created AI-controlled only sports game simulation for the betting site:
** First project was a volleyball game made on Babylon.js web engine and coded in TypeScript;
** Second was a basketball game made on CryEngine and coded in a mix of C# and C++.
Linking these two may be problematic since they are normally only available through that betting site (and second one is not yet in actual use as far as I know), but I'll try to upload some videos to demonstrate how that looks like.
* Was working on further improving now open-source AGS game engine for around 6.5 years (
https://github.com/adventuregamestudio/).