I'm having some trouble with this module and translations.
I've made a translation for my game, but the translated text won't show when using character.SayBubble. Instead, the bubble shows the original, untranslated line.
Basically, if I use the regular Say command, or Display, the translated text is shown correctly. But with SayBubbles, it shows the original text instead.
Is there a way to fix it? I'm using version 0.8.0 of the module.