AGS v3.2.1 Engine Mac OS X/SDL Port

Started by sonneveld, Sun 08/04/2012 15:10:24

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subspark

Cheers man, I'll take it for a thorough test run now.

sonneveld

Another update.. fixes some more graphical glitches.. should actually load gfx filters now.

Please let me know if it works for you or not! :)

dl: http://www.agidev.com/tmp/EngineMac_2012_04_26.dmg
github branch: https://github.com/sonneveld/ags/tree/sdlwrap

straydogstrut

I've just played through Eternally Us again with the latest version and it works flawlessly. It also made me cry. Again. It is a hauntingly beautiful game :~(

I've briefly tried Unga Needs Mumba and there doesn't seem to be any problems. I get a notification now that games cannot be run either because they are corrupted or (more likely) created with a version of AGS prior to 3.2 which is handy. I might have a bit of free time this weekend to test some more games hopefully. Is there a way of telling which version of AGS was used to create a game as I don't see anything on the games page or in the info about the exes (Using Get Info on my Mac)?

Gord10

I am getting an error while trying to run EngineMac.app

"EngineMac” can't be opened because it is from an unidentified developer.

I'm on 10.9
Games are art!
My horror game, Self

straydogstrut

This will be because your security settings will be set to either Mac App Store or Mac App Store and Identified Developers.

Go into Preferences > Security & Privacy > General tab and there will be an option to 'run anyway' the app you just tried to run.

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