Okay, just wanted to do a quick update since it's been a while.
Firstly, in case anyone had started to wonder, yes the game is still very much in production. Much slower than we'd like due to real-life pressures (especially moving house!), but it's going.
We're still finishing up Act I. Part of the reason for this taking so long is that we've decided to add an extra puzzle mini-game, which has taken some time to design, script and test. TheBitPriest has also been adding some groovy lighting effects to improve the look of some of the locations.
Within the next month we hope to have Act I completely playable from start to finish. Once that's off to the testers (Arj0n, Cat and Tabata), we'll begin working on Act 2 straight away (the demo sequence is a fair amount of act 2 so that's already done!). Ben (ThreeOhFour) will be doing the backgrounds for Act II so it's guaranteed to look great!).
We're aiming for the 3 acts to each have different feel - so Act I has lots of locations, characters and inventory-object puzzles; Act II will have those too, but a large part of it will involve you controlling the ship instead of the captain, and having to fight off space pirates (NOT an arcade sequence though!); Act III will have plenty of locations, few characters you can talk to and more devious puzzles that should exercise the old grey matter a bit more.
We're hoping to be able to speed up production a bit later in the year, and are going to pull out all the stops to get this game released at the end of 2014, probably using Adventure-X as the official launch.
More news as we have it!