Barely Floating - SUMMERBATCH!!

Started by AJA, Wed 20/06/2012 04:37:26

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AJA


Screen7
Presents

A
Stemshock Interactive
Production




A Summerbatch Game
(if it's finished in time and accepted)


Story

Somewhere along the east coast of Africa, pirates have attacked a luxury yacht! They have taken a few seemingly wealthy passengers as their hostages, a family and an old man, hoping to collect a hefty ransom for each of them. When the hostage negotiations go awry, the rescue duties land on the weak shoulders of an unlikely hero. Little does he know that the ship's crew, that stands in his way, is composed of some very weird and silly individuals.


Screenshots


Hostage negotiator extraordinaire.



This diarrhea ain't gonna cure itself.



Impress youths with your inability to sing.


Trailer

[embed=640,360]<iframe width="640" height="360" src="http://www.youtube.com/embed/gRl089VN_lM?rel=0" frameborder="0" allowfullscreen></iframe>[/embed]


Other awesome stuff



A preview of the soundtrack by Sine Cadenza!

Progress

Development began in mid-February this year with just the two designers. After that we got some scripting help and a couple of musicians to compose an awesome soundtrack for the game. In late April we had an alpha version ready for playtesting, ie. checking if the puzzles made any sense at all. And some of them did! Wow! After that it's been the usual fare, ups and downs, falling behind schedule, and a hell of a hurry to make deadlines.

We're going into beta phase in a couple of days. After that it's going to be less than two weeks of hard work getting it finished and polished. There's still lots of eye candy stuff missing, such as walking to hotspots, cutscene stuff etc. but the game is fully playable and background art and most of the essential animations are done. Yay!

To be released sometime in July!


Update - 2012-07-05

Almost there! Just a couple of minor things left and we're ready for a couple of weeks of rigorous testing! One of those weeks may or may not be reserved for resting after a month long crunch. ;)


Features

- The first 1280x720 resolution AGS game?
- 18 wacky characters!
- 15 rooms to explore!
- Lots of lazily made animations!
- Bingo!
- Karaoke!
- An inflatable lady!
- Hitting bad guys with a cane!
- Based on early alpha playtesting, at least two hours playtime!
- Some technical magic that nobody really cares about.


Credits

  • Aki Ahonen (AJA)
    Game design, writing, programming, character art and animation, background design, project leader

  • Joni Ahonen
    Game design, writing, character and background design

  • Ari Huuskonen (MadReizka)
    Background and cutscene art, music, sound

  • Tommi Kivistö (Ishmael)
    Scripting, writing

  • Joni Karvinen
    Music

  • Sini Haapanen
    Background consultant


Special thanks

  • Denzil Quixode
    For the amazing Lua plugin and the even more amazing tech support!

  • Screen7 and other Summerbatch participants
    For motivation and finally luring me into making a game that's not for an OROW competition!

  • SkyGoblin folk
    For the custom resolution branch of AGS!


Follow us on twitter @stemshock and facebook: Stemshock Interactive

CaptainD

This looks great.  Love the art style and animation, and the storyline sounds fun.  All the best with development!
 

m0ds

Good job AJA, it's really coming together! (A lot different from those WIP images I saw once!)

Had fun listening to the soundtrack sample too :)

Edgar_España

Hey, how cool! The story is completely original. Let's see where it goes!
I hope you to continue with the project because it may be something funny and original...
We want more information! Yuhuu!

Sslaxx

It'd be nice to see you mention Screen 7's involvement somewhere in your initial post?
Stuart "Sslaxx" Moore.

AJA

Thanks for the enthusiasm! :)

Quote from: Sslaxx on Wed 20/06/2012 19:58:08
It'd be nice to see you mention Screen 7's involvement somewhere in your initial post?
Good point. It's in the special thanks for now. Can't put it up top until it's official that we'll be included in the batch. ;)

Matti

I'm not a huge fan of the character art/the discrepancy between the characters and the backgrounds, but this still looks very nice and I'm looking forward to it. Keep it up.

Igor Hardy

Sounds awesome! Will it feature any kung fu masters?

Chicky

Looks good AJA! I was thinking the old man's pick up animation was too slow, before reminding myself that he's an old man! ;)

Interesting perspective you've chosen in that second screenshot.

AJA

Quote from: Ascovel on Thu 21/06/2012 16:51:10
Sounds awesome! Will it feature any kung fu masters?
Sadly not this time. ;)

Quote from: Chicky on Thu 21/06/2012 18:17:25
Looks good AJA! I was thinking the old man's pick up animation was too slow, before reminding myself that he's an old man! ;)

Interesting perspective you've chosen in that second screenshot.
Those animations are not necessarily the same speed as in the game, especially the walking's way slower in the gif.

And regarding perspective, I decided to go all the way orthogonal, or whatever it's called. No need to scale characters. Though, in the end, we had to scale in a couple of rooms in order to fit enough stuff on the screen. And of course, since it's a ship, things tend to slide around, and that's easier to do when you don't have to worry about depth scaling. Other than that, it's all designed around gameplay requirements. :)

MadReizka

Quote from: AJA on Thu 21/06/2012 18:31:57

And regarding perspective, I decided to go all the way orthogonal, or whatever it's called.

Orthographical?

Anywho, I was thinking on throwing a podcast (didn't ask if AJA wants to be involved :) )regarding on making this game. Maybe few episodes, and I was thinking if you guys had some good questions we could answer.
So throw me or AJA a PM with "podcast question" on the subject and we will answer it!
I do music and visual effects:
http://www.distantshitfilms.net/personal/

AJA

Yes, questions for the podcast are very welcome.

Holy crap it's a lot of work adding the finishing touches to interaction scripts (walk-tos, playing animations, changing facial expressions)! Eight hours and I only managed to get four rooms and their characters done. And that didn't even include the missing secondary interactions! My schedule is way too optimistic. 8-0

I just hope I'm not adding any more bugs at this point. :P

AJA

Update bump! That's the best kind of bump!

It's been about a month of struggling to get the game finished and we're almost there! A couple of minor tweaks left and we're ready for proper testing. What a relief to get this finally finished, phew.

Also, check the new screenshot in the first post!

m0ds

Haha, love the way those guys are looking at each other like "WTF?" ;D

Sslaxx

Looking like fun there, AJA!
Stuart "Sslaxx" Moore.

kconan

  This sounds like an original idea.  I don't think I've played an adventure game that stars a cantankerous old dude.

EchosofNezhyt

#16
Looks great, I really like the background art and the old guy. (One minor thing the font doesnt seem fitting imo*)

AJA

#17
Thanks guys!

The blocky font's a temp font that was used in my previous game, Barrier. The one in the third screenshot is the final one. If the criticism was directed at this font, then there's no explanation I can provide to make it better. :)

-edit
Sigh, and I wrote the wrong Sini's last name in the credits. I've fixed the first post. Sorry. :embarrassed:

AJA

The last batch of minor bugs was fixed yesterday, so the game's essentially finished! Now all we've got to do is wait for the release of the Summerbatch, yay!

This game took approximately 1050 man-hours to make, including the (reported) work of all the team members. If I'd worked on this full-time, all by myself, 8 hours a day, five days a week, that'd be 131 days, or approximately 5.5 months. In reality we worked on this for about five months, although we started quite slow in the beginning and ended up doing overtime for many days in the end.


  • Game design: 82 h
  • Writing: 75.5 h
  • Scripting: 300.5 h
  • Testing: 55.5h
  • Graphics: 310 h
  • Music & sound: 135.5 h
  • Project management & meetings: 79.5 h
  • Generic thought processes: 11.5 h



And finally, here, have an appropriately crappy trailer!

[embed=640,360]<iframe width="640" height="360" src="http://www.youtube.com/embed/gRl089VN_lM?rel=0" frameborder="0" allowfullscreen></iframe>[/embed]

Frodo

This looks great AJA.  :)

Can't wait for the Summerbatch bundle to come out.   :grin:

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