Author Topic: Indiana Jones e l'Oro di Gengis Khan (Indiana Jones and the Gold of Gengis Khan)  (Read 15371 times)

Grazie April (non ti ho mai inviato il file perchè ancora ci devo arrivare all'enigma finale del capitolo :), eheh) Daltronde lo faccio come passatempo e negli ultimi mesi non ci ho dedicato molto tempo... comunque per la traduzione non saprei da dove cominciare. Nel senso spero ci sia qualcosa da dentro il programma per accelerare il tutto, altrimenti bisogna tradurre stringa per stringa!

Ho cercato di fare un po' da me, più che altro per preservare anche un minimo di sorpresa. Ovviamente dopo un po' di beta-testing ce ne saranno di bug da correggere! Ma quello si sistemerà  via via. Il puzzle design è difficoltà  medio-alta ma gli enigmi hanno una logica definita. Nel complesso dovrebbe risultare divertente :) Ho anche inserito un punteggio IQ. I've also implemented an IQ system based on certain items and actions to solve the adventure.

translation
Thanks April (I never sent the file because we still have to get to the riddle of the final chapter :), hehe) Incidentally I do it as a hobby and in recent months I have not spent much time ... but I would not know for translation where to start. In the sense I hope there is something from within the program to speed up everything, otherwise you have to translate string to string!

I tried to do a little 'to me, more than anything else to preserve a minimum of surprise. Of course, after a while 'beta-testing there will be bugs to be corrected! But that will settle gradually. The puzzle design is medium-high difficulty but the puzzles have a defined logic. Overall it should be fun :) I also added a score IQ

edit by darth - please post in English, or at the very least provide the English translation, thanks!
« Last Edit: 24 Nov 2014, 16:46 by Darth Mandarb »

AprilSkies

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:D

I'll help you with the translation ;-)

And I'm sure we'll find a lot of proofreaders (correttori di bozze) here in AGS community.

Darth Mandarb

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POST DELETED ABOVE

This isn't the critics lounge!  If you want to offer the advice, send it via PM or wait for them to post in the CL asking for advice!

I'm happy to announce that the italian version of the game is completed and playable! GABARTS Digital, anyway before providing an english version of the game, I need some feedback, beta-testing.
It's a freeware project, hope you will like it. Thanks Chris for helping me in the past years with his forum answers and AprilSkies who gave me the code for my final enigma!

Working on the english translation

« Last Edit: 11 Dec 2014, 09:36 by Gabarts »

Guybrush Nosehair

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This is fantastic news. How long would you say the game is? If it's more than just a few rooms, this would be the first real Indy fanmade adventure game to ever be released.

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I'm happy to announce that the italian version of the game is completed and playable!



Complimenti :)

Thanks guys. The longevity of the game is an aspect that would be of course very important when you are talking about a nice adventure game. Unfortunately at the moment I'm alone doing this. Not that I don't want a Team, but I've always considered this like a test to see how far I can try with AGS...

The first chapter is not so long, but is challenging for sure (puzzles and items are not immediate and require at least some time to get the solutions).

I really hope to complete the english translation very soon, 50 % DONE but I'm waiting for some mother-language to check it.

It's non profit and freeware of course, but when I will work again on the adventure I will need a programmer assistance (many thanks to AprilSkies that helped me out) Because I'd like to include some more tough puzzles in the game. In the next chapters you should see Indy escaping from an airplane, travelling in Mongolia to reach Ulan-Bator, fight some soldiers, and of course... find the treasure! :)

Cheers
« Last Edit: 14 Dec 2014, 13:11 by Gabarts »

Monsieur OUXX

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Oh boy do I want to play this game. Translate translate translate translate! Also if the game is cool I can translate into French!
 

Oh boy do I want to play this game. Translate translate translate translate! Also if the game is cool I can translate into French!

Would be nice in French! My cousin lives in Paris since 8 years now... I bet he can help me too :)

AnasAbdin

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I tried the demo. I just have a little question:
Why are the 'intro' and 'map' videos? They didn't have animations that aren't manageable with code.

IMO it would take less megabytes and maintain resolution if you created rooms instead :-\

I tried the demo. I just have a little question:
Why are the 'intro' and 'map' videos? They didn't have animations that aren't manageable with code.

IMO it would take less megabytes and maintain resolution if you created rooms instead :-\

You are right man... but, who will script that for me? :) Is been very easy for me doing that in flash instead... I don't think some megabytes more is a big problem nowadays.

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but, who will script that for me? :)

I'd gladly help ;-D

Monsieur OUXX

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You are right man... but, who will script that for me? :) Is been very easy for me doing that in flash instead... I don't think some megabytes more is a big problem nowadays.
That is a very interesting paradigm in AGS. Here is not the place to discuss it, but Gabarts if you start a conversation about that in the corresponding subforum I'd be very interested in knowing your recommendations. For example, did you do some research for a lossless compression codec? Are you using the out-of-the-box AGS Ogg/Theora functions or did you use a plugin? Did you see my private message about switching the game to 32-bits? Etc. (not here please -- in another subforum) 

============

EDIT: I've found a blocking bug
Spoiler: ShowHide

I'm in Venice.
I've taken the rododendro, the mollice di pane. I've given the Hemigway book to the fascist and went to the dock (with the gondola). I pushed the pole until I got the fish. I went back to the first screen of Venice (the one with the bridge). Then I went back to the screen with the fruits merchant.
Problem: the walkable area that was occupied by the fascist is disabled again, as if he were still there. But the fascist is not there, obviously. Therefore I cannot go back to the docks. It's a blocking bug I thing.

« Last Edit: 15 Dec 2014, 23:15 by Monsieur OUXX »
 

Cassiebsg

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Finished! Nice little 1st chapter. :-D
Even with some frustrating pixel hunting.

A little suggestion, change the fruit seller's talk to SayBackground, as it's a bit annoying to be blocked until he is finished with his chant.

Spoiler: ShowHide

There was a Hemingway Book? Guess I missed that one then. (roll)
I had to use the password...
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Sorry for the late answer.

Didn't notice that bug, I need to replay it to check. Thanks for reporting it.

Meanwhile I've updated the page. I've tried to switch to 32-bit but I got some problems with some sprites... :(

I will try to make some fixing as soon as possible, before english version is out.

PS

Just for curiosity, how much did you scored (both Cassie and Monsieur)? :)

Bugs FIXED
« Last Edit: 20 Dec 2014, 14:37 by Gabarts »

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There are those who believe that life here began out there...

I got 80.

ehehe, I knew it! Almost perfect, but you missed 1! 8-)

The page and the game is updated.

- Blocking bug fixed
- Fruit seller fixed
- Temporary English translation (my version)

Thanks for support!

Cassiebsg

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I got 80.

ehehe, I knew it! Almost perfect, but you missed 1! 8-)

Spoiler: ShowHide

Bet it was the book! :p
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