Lunar Landing

Started by FrankT, Tue 21/08/2012 12:44:32

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KodiakBehr

No matter which you pursue, I'll pick it up because I love the thematic.  But if you're describing your game as a simulator, I'm going in with the assumption that accuracy took priority over other factors.  If you're calling it an adventure game, then priority should go towards storytelling, puzzle design and entertainment value.

FrankT

Mm. I was hoping to wedge in a few little plotlines as well. Just a smidge.

FrankT

#22
Ugh, I don't think I can deal with drawing in all those little details :undecided: There's got to be an easier way! Hold that thought! I think I've got an idea....

lo_res_man

This should hopefully be of some assistance, assuming you don't already have it.
†Å"There is much pleasure to be gained from useless knowledge.†
The Restroom Wall

FrankT

Thanks, but I already have those diagrams.

FrankT

A little experimentation in progress. Perhaps the craft could now be piloted through a completely simplified and computerized interface - should make it great for playing the game on a touchscreen!

[imgzoom]http://www.majhost.com/gallery/EvilGuy/TWotW/newcomp1.png[/imgzoom]

The layout derives from Apollo 18: The Moon Missions, but I gave it a sort of Space Shuttle computer feel.

FrankT

Alright, this one may be the final concept for the CSM panel set.

[imgzoom]http://www.majhost.com/gallery/EvilGuy/SfSaM/copy_of_csm_panel.png[/imgzoom]

I aimed for a sort of cross between Apollo 18 and the Space Shuttle panels in the original Orbiter (below).

Technocrat

Bilmey, that's a lot of buttons!

FrankT

But substantially less to work with than before. :)

selmiak

this looks overburdening (especially for players new to the game). You should probably include some elaborate mouseover help texts within the game that can also be turned off once the player knows what he is doing.
Or maybe groups this and have some nice dropdown menus. And think of an easy excuse to do so, like science or so ;)

FrankT

I can add those in, but I'll need to know how first.

KodiakBehr

Your attention to detail is WONDERFUL, and you've brought back highly dated memories of playing with Orbiter on a Macintosh Plus at a kid.  I'm dying to know how you intend to get the physics working here.

If you want this to be an accessible game, rather than a simulator, I second the comment that you'll need mouseovers on all those buttons so people can understand what they're doing.

FrankT

So here we have a primitive version of the Johnson Space Center. Has a sort of early vector-graphics feel.

[imgzoom]http://www.majhost.com/gallery/EvilGuy/SfSaM/jsc5b.png[/imgzoom]

I don't suppose I'm better off using photos, am I?

FrankT

The same shot, but with added shadow, and the grass gets a nice little noise touch.

[imgzoom]http://www.majhost.com/gallery/EvilGuy/SfSaM/jsc5d.png[/imgzoom]

selmiak

maybe you should handpaint the shadows and not just move the building objects by a few pixels and fill with black and overlay it. Just look at the pin like statue in the upper middle.
And when the darkest side of the buildungs faces to the right the shadows should also drop into that direction with the light coming from the left.
I like the overall feel of the image except that the black lines are too dark, too much contrast and the already mentioned things with the shadows.

CaptainD

Wow that looks like it could have been a screenshot from Elite 2: Frontier on the 16-bits!  Awesome!
 

FrankT

Quote from: selmiak on Tue 09/10/2012 19:03:55
maybe you should handpaint the shadows and not just move the building objects by a few pixels and fill with black and overlay it. Just look at the pin like statue in the upper middle.

Well, we've already established that I'm no good at painting shadows, but... yeah.

FrankT

And since we're making this accessible, there's room for a little humour too!

[imgzoom]http://www.majhost.com/gallery/EvilGuy/SfSaM/00b.png[/imgzoom]

I'm not sure, did they use that cover design in 1975...?

FrankT

Bit of a problem... the CSM panel (above) has too many buttons to fit on one screen, and I'm not quite sure how to adequately split the panels up... bear with me!

FrankT

Alright, I'm taking this one step further... transferring the controls onto the keyboard! What would you say to these keyboard layouts?


CSM Controls


LM Controls.

Kind of had "Space Shuttle" for the Atari consoles in mind here.

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