Author Topic: Barely Floating Podcast - Episode 3: GRAPHICS & MUSIC [Summerbatch]  (Read 3936 times)

Hello, people of Earth!





We have just released the first episode of our three episode Barely Floating Podcast series in which we talk about the making of our game, Barely Floating! (Buy it now as part of the Summerbatch!) If you can't understand a word we're saying because of our lacking ability to speak English, you can at least still watch the pretty pictures go by: photos of the production, early screenshots, designs, etc.


Episode 1 - Preproduction & Design

In the first episode, we talk about the beginning of the project, including the game design, assembling the team, project management and so on.

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Episode 2 - Production

In the second episode, we speak about some technical mumbo jumbo, including the Lua scripting language and the custom resolution version of AGS. And what would it all be without all the behind the scenes drama of the darkest days of the production! Plus some stuff about character art and animation.

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Episode 3 - Graphics & Music

In the third and final episode, we take a closer look at the background art and turn our floppy ears towards the music, the game's fabulous soundtrack by Sine Cadenza.

Slight spoiler warning: There are some things in this episode that I'd rather have you experience in the game first. Probably not a big deal for anybody else but at least I've mentioned it now. :)

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Enjoy! And if you have any comments, please let us know, so we can improve for our upcoming podcasts and whatnots. :)

And if you haven't done so yet, go check out the Summerbatch bundle!
Also, visit our website for more information and some free games: www.stemshock.com!
« Last Edit: 07 Sep 2012, 13:51 by AJA »

This game -if I'm allowed to say so- is my favourite one of the summerbatch and this podcast is at least just as enjoyable.

Can't wait for the next episode.
« Last Edit: 25 Aug 2012, 00:19 by Knoodn »

Thanks! Always happy to know people are enjoying the game! (And the podcast.) ;D

Ascovel

  • Mittens Serf
  • The eyes of Rooster Cockburn
    • I can help with story design
    • Ascovel worked on one or more games that won an AGS Award!
    •  
    • Ascovel worked on one or more games that was nominated for an AGS Award!
Does it contain spoilers?

Daniel Thomas

  • "zyndikate"
    • Daniel Thomas worked on one or more games that won an AGS Award!
    •  
    • Daniel Thomas worked on one or more games that was nominated for an AGS Award!
This podcast was very entertaining and informative, looking forward to the next one!

Elvis should have made it though! :)
Check out The Journey of Iesir Demo | Freelance artist, check out my Portfolio

BTW sorry for the broken english guys. It gets better in the next episodes. :)
I do music and visual effects:
http://www.distantshitfilms.net/personal/

Thanks, Daniel!

Does it contain spoilers?

Only very minor ones, like puzzle structures for different acts with the puzzle titles blurred out. And the layout of the ship and its rooms. There might be some bigger ones in our brainstorming stuff if you know Finnish. :) We tried to avoid spoilers so there should be no major ones, not in the first one at least. Can't remember what exactly we talked about in the next two.

Yeah, but like with all Behind the Scenes -stuff, you want to experience the product (let it be a movie or a game etc.) first.
I do music and visual effects:
http://www.distantshitfilms.net/personal/

Episode 2 is here! Check the first post!

And the final episode, number 3, is out now! Check the first post!
Slight spoiler warning might be in order: There is stuff in this episode that I'd rather not show to people who haven't yet played the game. It's probably not a big deal for anybody else but there's just some things I'd rather have you experience in the game first.

If you have any comments or suggestions for future podcasts, please do let us know so this thread will stop being a duolog between me and MadReizka. ;D
And more information on our upcoming project can be found on our forums: http://www.stemshock.com/forum/index.php?topic=7.0

selmiak

  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
    • I can help with proof reading
    • I can help with translating
    • I can help with web design
    • selmiak worked on one or more games that won an AGS Award!
    •  
    • selmiak worked on one or more games that was nominated for an AGS Award!
what is this colorful tree structure thingy in the middle of part two?

It's a visualization of the different source files being modified in our version control system. The vertices are files and the edges are directories. It was made with gource. At first, we used mercurial as our version control system but then changed to git when the file sizes got too big for mercurial.

m0ds

  • Guest
I enjoyed it, and funny when you picked up on that "you know?" thing, it must've been said about 1,000 times!!!

It was, you know, at least 1000 times.
I do music and visual effects:
http://www.distantshitfilms.net/personal/

Fitz

  • Il antico demone
    • Fitz worked on one or more games that won an AGS Award!
    •  
    • Fitz worked on one or more games that was nominated for an AGS Award!
I guess it's still hard to top J.Lo, who said "you know" 75 times in 15 minutes. That's one "you know" every 12, you know, seconds ;)

These were fun to watch. Loved the game -- so a little behind-the-scenes footage was nice. I think what surprised me the most was that Aki actually used CAD to model the ship.

Oh and btw, the link to the band's SoundCloud, Sine Cadenza's is misspelled as "sinDecadenza" -- and so the link is broken. It'd be too bad if people missed out on the great music.

Thanks, Fitz, I'm glad you enjoyed the game (and the podcast)! :)

Fixed the link.

AJA you should replace the audio on that YT video with a louder one. The other episodes are louder.

you know
« Last Edit: 06 Sep 2012, 20:28 by MadReizka »
I do music and visual effects:
http://www.distantshitfilms.net/personal/

AJA you should replace the audio on that YT video with a louder one. The other episodes are louder.
Done.

Also, in case anyone's interested, here's an additional podcast that showcases our new 3D game prototype, Electroballs!, made with Unity:

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