Jibble

Author Topic: The Visitor 2  (Read 8086 times)

Re: The Visitor 2
« Reply #20 on: 05 Sep 2012, 16:26 »
I played the game and loved it.
Nice work
What if your blessings come through raindrops
What if your healing comes through tears...

NickyNyce

  • ready...FIRE...aim
    • NickyNyce worked on one or more games that won an AGS Award!
    •  
    • NickyNyce worked on one or more games that was nominated for an AGS Award!
Re: The Visitor 2
« Reply #21 on: 07 Sep 2012, 12:48 »
I'm glad you liked it dbuske, thanks for trying it. If anyone has the time, I would love if you could rate the game for me on the games page.

Happy adventuring everyone.

cat

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    • cat worked on one or more games that won an AGS Award!
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    • cat worked on one or more games that was nominated for an AGS Award!
Re: The Visitor 2
« Reply #22 on: 02 Feb 2013, 15:22 »
I just finished the game with 4 of 8 achievements.
Spoiler: ShowHide
Now I know what the plastic soldiers are for.


+) The story is fun and the setting with the agents starting on top and on bottom was excellent.
+) The backgrounds were even better than in Visitor 1 I think. Also lots of animations.
+) The sound effects were very fitting
+) The puzzles - logical and fun.
+) The pacing. There were what feels like millions of different, well drawn rooms, that where unlocked one by one without being overwhelming. Also the idea of using shortcuts was nice.
+) Switching between player characters
Spoiler: ShowHide
...and playing the green slime

+) It was generally fun to play, made me laugh out loud several times.

-) The puzzle with the car. This almost ruined the beginning for me. Even after I got the solution I think this is badly implemented. Just walking away should have been a solution.
-) There could have been more interaction between the player characters
Spoiler: ShowHide
I really thought I could use the barrel to exchange items. I often thought "as soon as I can exchange items, I'll give that to the other player". On the other hand it was fun to see items in the range of one character that the other might need (valve, condom,...)

-) The dialogs were a bit strange, often I could not figure out following which pattern the options appeared and disappeared.
-) Two glitches
Spoiler: ShowHide
*) after lifting the crane, the magnet was still visible from the screen with the squirrel
*) after Scar was cought I could see him standing on the roof from the distance.


Great game, I really enjoyed the story, characters, backgrounds and puzzles. I think chances look good for the upcoming awards!

NickyNyce

  • ready...FIRE...aim
    • NickyNyce worked on one or more games that won an AGS Award!
    •  
    • NickyNyce worked on one or more games that was nominated for an AGS Award!
Re: The Visitor 2
« Reply #23 on: 02 Feb 2013, 16:03 »
I really want to thank you cat for the thorough evaluation. It means a lot to me to hear the pros and cons.

The 2 graphical bugs are now fixed, a new link has been uploaded. Fear not anyone playing now, these were not game breakers. Good eye cat, thank you. I can't believe they got past me.

The timed sequence with the car was my first attempt at a puzzle like this, it could have been done better.

About the character interaction:

SPOILER ALERT

Spoiler: ShowHide
 I really thought long and hard about having the characters be able to exchange items through some form of hole in the wall, floor or barrel. I decided to have the aliens not really know where each one was at any giving time. This worked out this way mostly because I'm not sure I was ready to script this game mechanic


Most important of all, I'm really happy you had fun with it and enjoyed yourself. Your negatives are well noted, I'll do my best to learn from it.

Thank you again.
Nick
« Last Edit: 03 Feb 2013, 00:22 by NickyNyce »