[Feature request]

Started by Construed, Tue 22/10/2013 23:57:47

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Construed

I have a few requests that I think would greatly benefit me and other users.

1.It would be nice if we could create objects at runtime.

2.Make the export folder memory work room to room so if someone wants to export all their rooms they dont have to navigate to the folder each time.

3.Fix the import multiple sprites feature so that it doesn't import the last selected image as the first.

4.If possible make alpha images where instead of having a blank square around them the engine could perhaps detect the edges of the image.

I have some other requests but will make them at a later time.

Thanks for the great editor!
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

TMuh

Not really sure where I should post my requests so Ill just put them here. First is the most important. Others are just ideas i came up with recently.

-I previously asked about script editor background color and it would be really really nice feature if you could change it. For me black is just a lot more eye-friendly and pleasant. I think this wouldnt be very big thing to code?

-I have also thought that there should be SayAtBackground function (It would be like SayAt but non-blocking.). For small sprited characters text placement might not be so optimal by default. Other thing would be to add block/dont block option to SayAt function.

-I dont know if my last idea is sensible but yesterday I thought of function like Drawingsurface.GetPixel without need to create drawingsurface for that (Because I assume that creating drawingsurfaces constantly slows the game?)

Crimson Wizard

#2
I guess this might still be ok to post requests on forums like this, one thing though, there is a bug/request tracker:
http://www.adventuregamestudio.co.uk/forums/index.php?action=projects

Please check that first, just to decrease number of duplicated requests.


Quote from: TMuh on Fri 25/10/2013 14:35:20
-I have also thought that there should be SayAtBackground function (It would be like SayAt but non-blocking.). For small sprited characters text placement might not be so optimal by default. Other thing would be to add block/dont block option to SayAt function.
There might be sense to have extra function, but for now you may use SayBackground: it returns a pointer to Overlay object, that you may reposition.
http://www.adventuregamestudio.co.uk/wiki/Character_functions_and_properties#Character.SayBackground
http://www.adventuregamestudio.co.uk/wiki/Overlay_functions_and_properties#Overlay.X

E: fixed grammar


Radiant

When Enhanced Saved Games are enabled, it would be nice if simply running the game would register the proper extension. Not all games come with install.exe files, after all.

AGA

Gonna lock this thread.  Please use the suggestion tracker already linked: http://www.adventuregamestudio.co.uk/forums/index.php?action=projects.  That has the ability to comment on specific requests and allocate workloads and stuff, which makes it a much better system to use than plain old forum threads.

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