Nefasto's (Mis)Adventure - Meeting Noeroze
I wish you'll enjoy it and feedbacks are more than welcome.
Trailer
Premise Nefasto, a game data, after the crash of a broken game he was living in finds himself within the depths of your computer. However this unwanted presence is creating a major memory leak that will provoke a crash of your system with epic proportions. Find a way to help that game data to avoid that demise with the help of the local datas and eventually meeting Noeroze.
Story A playable game data going with the name of Nefasto - although he doesn't know that yet - is the main protagonist of a really bad game named "Kick The Can". While doing what any game data is supposed to do - beat the game with the player's help - said game glitches out and crashes. The game is so broken and badly coded it even fails at properly crashing, at dumping itself and at garbage collecting the playable Nefasto. The game data falls into the depths of your computer. The presence of the game code opens a window of the public protected data world where Nefasto lands. This unallowed anomaly creates a major memory leak that unstabilize the system. It is only a matter of time before your computer crashes entirely and Nefasto needs to find a way out so that he isn't deleted. For doing so he needs your help, the local datas and especially Noeroze.
OverviewThis is projected as a commercial game. Well... It snowballed into a projected commercial game I should say.
I'm doing this on my free time for 4 years - mostly for creating the template. I will probably do an episodic game, unless I have the possibility to create the game entirely from begin to end.
Features- "Beneath The Steel Sky" style interface
- "Zack and Wiki" Click and Drag style walking
- Pure exploring
- A huge colourful world
- More than 40 characters to talk to
- Sarcastic, cynical comedy
- Item, Dialog and Binary based riddles
- Jumping mechanics
- Multiple ways to solve a puzzle
- Branching plot and endings
Current StatusPart 1
Graphics: 75%
Music and Sound: 90%
Story: 99%
Scripting: 93%
Alpha testing: 96%
Beta testing: 0%
TechnicalitiesOptimised on a computer with DirectX 9, 1024Mo of RAM and 1.2GHz processor.
This game uses the
AGS build 3.2.2.11 R6 beta Draconian Edition from Alan v.Drake with some added custom tweeks in the engine.
It also uses the
AGS Blend plugin from Calin Leafshade.
Have my greatest thanks for your work, you both.
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Updates
02-10-2012
A demo is in the making. Please stay tuned.
Overall progress of this step: 100% !!!.
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07-10-2012
The demo has been released.
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22-10-2012
New screens.
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27-05-2013
New screens and Characters Designs.
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10-12-2013
Added a gameplay video.
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