Jibble

Author Topic: AGS engine Linux port  (Read 126571 times)

Radiant

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    • Radiant worked on one or more games that won an AGS Award!
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    • Radiant worked on one or more games that was nominated for an AGS Award!
Re: AGS engine Linux port
« Reply #680 on: 10 Apr 2019, 20:10 »
I'm afraid I hadn't heard of that build before. Where can I find it?

Re: AGS engine Linux port
« Reply #681 on: 10 Apr 2019, 20:42 »
@Radiant:
I'm using toojays' OpenGL implementation here, applied to the 3.4.15 linux sourcetree. You may also want to build a custom Allegro 4.4.3 library to deal with spazzy mouse behaviour. If you're going to distribute this on say, Steam, you'll also want to update the make_ags+libraries script.