Author Topic: A Cat's Night 2: Orazio goes to town  (Read 2585 times)

A Cat's Night 2: Orazio goes to town
« on: 25 Jan 2013, 18:10 »

This game take place some months after the first chapter, Orazio was adopted by a normal family of the city of Forlì.
But one night, he is convened by the feline council of the city.
In this night Orazio will save all the animals of Forli' from a group of evil humans.
The game is longer than the first, and have some innovation, like the City Map and the awesome module ShowInteractiveAreas of Billbis http://www.adventuregamestudio.co.uk/forums/index.php?topic=47195.0

GRAPHIC: 100%
SCRIPTING: 100%
MUSIC: 100%
SOUND: 100%
ENGLISH TRANSLATION: 99%

« Last Edit: 18 Apr 2013, 13:00 by PuNKKoMmANDO77 »

NickyNyce

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    • NickyNyce worked on one or more games that won an AGS Award!
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    • NickyNyce worked on one or more games that was nominated for an AGS Award!
Re: A Cat's Night 2: Orazio goes to town
« Reply #1 on: 25 Jan 2013, 20:59 »
Looks fun, god speed with the production.

Don't forget about that English translation!


Re: A Cat's Night 2: Orazio goes to town
« Reply #2 on: 25 Jan 2013, 21:17 »
Quote
Don't forget about that English translation!
No problem, i have my official translator  ;)