Author Topic: A Golden Wake - Coming October 9th from Wadjet Eye Games. DEMO AVAILABLE!  (Read 35003 times)

Re: A Golden Wake
« Reply #40 on: 18 May 2013, 01:19 »
This will be great game
Keep your spirit!

m0ds

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Re: A Golden Wake
« Reply #41 on: 19 May 2013, 21:46 »
Looking great! Those screenshots in the first post are giving me a django unchained vibe for some reason..! (I think it's the cart...) Best of luck.

Tramponline

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Re: A Golden Wake
« Reply #42 on: 19 May 2013, 22:24 »
Those screenshots in the first post are giving me a django unchained vibe for some reason..!
What a base way of slagging off those beautiful graphics, Mods! (wrong)

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Re: A Golden Wake
« Reply #43 on: 19 May 2013, 22:36 »
About time I chimed in my two bits on this.  And I'm glad this era was chosen for the setting.

We don't have enough adventure games that take place in that era (the Roaring 1920's).  Only two adventure games I could think of taking place in this era are the Laura Bow mysteries... and the one that REALLY gets the 1920's spirit on the head is the second one "Dagger of Amon Ra."

But this is the first one I've heard of that's 1920's FLORIDA, not Chicago (Illinois) or New York, which were more famous for their secretive liquor dealings.  (And the first Laura Bow mystery was in Louisiana, which I'm sure had some Prohibition-defying stuff too in the day).

So I say, carry on.  We look forward to the finished product.

Grundislav

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Re: A Golden Wake
« Reply #44 on: 20 May 2013, 05:40 »
Three brand new screenshots in the first post.

Armageddon

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Re: A Golden Wake
« Reply #45 on: 20 May 2013, 05:44 »
In the last shot the main character has conflicting pixel resolution, AGS does this randomly for some reason. I think it's only in DirectDraw3D maybe, it always bothers me, it's in Gemini Rue too in only one room. Everything else looks great though, maybe the horizon trees in the last shot look a little weird too.
« Last Edit: 20 May 2013, 05:46 by Armageddon »

Grundislav

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Re: A Golden Wake
« Reply #46 on: 04 Feb 2014, 01:20 »
Thought it was time to provide an update to this thread.

The game has hit alpha, meaning it's fully playable from start to finish, but still missing several art assets as well as a few puzzles.

Also, the game has been officially signed with a publisher.  Look for it later this year!

A couple of new screenshots:




KodiakBehr

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Re: A Golden Wake [UPDATED 2/3/2014]
« Reply #47 on: 04 Feb 2014, 01:25 »
Yay!  Can you give us a hint as to who you've signed with?

Re: A Golden Wake [UPDATED 2/3/2014]
« Reply #48 on: 04 Feb 2014, 01:51 »
wow this game looks amazing

Grundislav

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Re: A Golden Wake [UPDATED 2/3/2014]
« Reply #49 on: 04 Feb 2014, 06:17 »
Yay!  Can you give us a hint as to who you've signed with?

But mystery is fun :D

abstauber

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Re: A Golden Wake [UPDATED 2/3/2014]
« Reply #50 on: 04 Feb 2014, 07:32 »
Looking great - a huge leap indeed from the Anaheim version 8-)

KodiakBehr

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Re: A Golden Wake [UPDATED 2/3/2014]
« Reply #51 on: 04 Feb 2014, 12:40 »
Yay!  Can you give us a hint as to who you've signed with?

But mystery is fun :D

Well this looks just fantastic, and your blog has been really educational for me.  Congrats and keep up the great work!

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Re: A Golden Wake [UPDATED 2/3/2014]
« Reply #52 on: 05 Feb 2014, 00:51 »
Easily my most anticipated adventure game. Looks like it's going to be a very good year for the genre. :-D How come your images are slightly scaled so it's all blurry?

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Re: A Golden Wake [UPDATED 2/3/2014]
« Reply #53 on: 13 Feb 2014, 16:07 »
Looking good, Grundislav, I admire your passion and ambition, basically learning to draw from scratch and putting together all this art for game after game.

Yay!  Can you give us a hint as to who you've signed with?

hm yeah who can it be...

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Re: A Golden Wake [UPDATED 2/3/2014]
« Reply #54 on: 13 Feb 2014, 17:51 »
I must say your graphics have greatly improved since the old Ben Jordan games... Now they're much cleaner, and the colors are more balanced.

Your character sprites are very nice too. By the way I know it's not the place to discuss it, but if I may (and I may not), I'd only recommend paying extra attention to the shadings in the portraits close-ups: your shades have a tendency to be "plain" black, instead of being "tinted" black (i.e. dark brown for the skin shading). I'd suggest using "plain" black only for edges/outlines (it's what cell shading does to a certain extent), and slightly coloring all other dark parts. In the image below you did it right on the bowtie -- do the same thing to the face.

http://www.grundislavgames.com/_res/images/agoldenwake/agw6.png


« Last Edit: 13 Feb 2014, 17:56 by Darth Mandarb »
 

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Re: A Golden Wake [UPDATED 2/3/2014]
« Reply #55 on: 13 Feb 2014, 18:01 »
...but if I may (and I may not)...

Should have stopped there ;)

I'm not going to point out the rules since you announced you knew you shouldn't be offering it, and then did it anyway.

Re: A Golden Wake [UPDATED 2/3/2014]
« Reply #56 on: 13 Feb 2014, 18:48 »
Congrats on alpha and publisher and whatnot!
Couple of questions:
 What resolution is this? 320x240?
 I assume you're going for a commercial release. Will there be voiceovers?

Everything is looking very good so far. Especially the backgrounds.
I bet you smell good too.

Grundislav

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Re: A Golden Wake [UPDATED 2/3/2014]
« Reply #57 on: 13 Feb 2014, 21:13 »
Couple of questions:
 What resolution is this? 320x240?
 I assume you're going for a commercial release. Will there be voiceovers?

Everything is looking very good so far. Especially the backgrounds.
I bet you smell good too.

The resolution is 320x200, and yes, there will be voiceovers.

Thanks. I've been told I smell like cookies and petunias.

Re: A Golden Wake [UPDATED 2/3/2014]
« Reply #58 on: 13 Feb 2014, 23:49 »
Thank you. That's encouraging.
I thought I was the only one not frowning over 320x200.  :-D

Takyon

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Re: A Golden Wake [UPDATED 2/3/2014]
« Reply #59 on: 17 Feb 2014, 20:27 »
Looking good, Grundislav, I admire your passion and ambition, basically learning to draw from scratch and putting together all this art for game after game.

Yay!  Can you give us a hint as to who you've signed with?

hm yeah who can it be...

Lool I thought this as well. Keeping my eye on this though... looks amazing. Great premise.
ghost.