Author Topic: AGS Mastermind - Enhanced  (Read 3322 times)

Shade

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AGS Mastermind - Enhanced
« on: 03 Apr 2013, 21:35 »
It took one week to create the basic version and a month to enhance it. But it was worth the effort.






selmiak polished the game up with new graphics and ideas to improve the gameplay. But what exactly has changed?

- new graphics
- new interface
- play with up to 22 rows
- choose whether you can pick a color twice or only once
- delete a color or even the whole row
- set a random combination
- copy a combination from any previous row
- see how many tries you have left
- points and highscore lists (thanks to Rocco for his module!)
- profiles that store your wins, losses and aborts in singleplayer mode
- multiplayer with up to three players
- play up to 9 rounds with different settings in multiplayer mode

We hope you like this whole new mastermind experience. Have fun! :)
 
http://www.adventuregamestudio.co.uk/site/games/game/1669/

selmiak & Shade
« Last Edit: 04 May 2013, 21:46 by Shade »

selmiak

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    • I can help with play testing
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    • selmiak worked on one or more games that won an AGS Award!
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    • selmiak worked on one or more games that was nominated for an AGS Award!
Re: AGS Mastermind
« Reply #1 on: 04 Apr 2013, 11:41 »
This is cool!
It works out for 4 columns and 6 colors, but for more than 7 colors (or more columns) more rows to get a feel for the combination would be really helpful.

Also I like this so much, I'd like to give the gfx an update. Will PM you.

Re: AGS Mastermind
« Reply #2 on: 04 Apr 2013, 11:54 »
I remember playing this sort of game when I was a kid... will definitely give it a look.

Peder 🚀

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Re: AGS Mastermind
« Reply #3 on: 04 Apr 2013, 11:58 »
I've spent countless hours playing this as a child at my grandparents house. I'll have to download on try it out! :)

Ghost

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Re: AGS Mastermind
« Reply #4 on: 04 Apr 2013, 15:27 »
It's nice to see such a classic recreated in AGS. I've played a little and had good fun.

Some thoughts:
* Having the indicators in a rectangle grid feels a bit odd, I'd suggest to have them in a straight line just like the playing area.
* With more than 5 columns and additional colours, the game becomes really much harder because you have exponentially less space for guesses; maybe enlarge the number of guesses as more columns/colours are selected?
* What selmiak said- the graphics are decent and functional, but a little polish (or even several sets of playing pieces) this could shine!
* Scoring, a player profile where scores are saved, maybe the option to have players compete? That'd make it even cooler!

Shade

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    • Shade worked on one or more games that won an AGS Award!
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    • Shade worked on one or more games that was nominated for an AGS Award!
Re: AGS Mastermind
« Reply #5 on: 04 Apr 2013, 22:58 »
wow, thanks for your feedback! i am glad you like it. :)

when i put this up i thought: "well, you made a quick little game just for fun and thats it." but as i am reading your posts i think i'll rework this a little bit. :)

selmiak

  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
    • I can help with proof reading
    • I can help with translating
    • I can help with web design
    • selmiak worked on one or more games that won an AGS Award!
    •  
    • selmiak worked on one or more games that was nominated for an AGS Award!
Re: AGS Mastermind
« Reply #6 on: 04 May 2013, 21:41 »
but as i am reading your posts i think i'll rework this a little bit. :)

And a little bit became 1 month and 1 day. And it became a little bit better, yeah!