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Author Topic: Dark Black: a minimalist monomyth (Ludum Dare 26)  (Read 3558 times)



Dark Black: a minimalist monomyth

This weekend marked the 26th Ludum Dare Game Jam.  This time, the theme was Minimalism.  I participated in this 72 hour game design challenge with a good friend of mine.  This is my first game, and I'm very excited to have completed it.  I hope you all enjoy it!

Dark Black is a short science fiction adventure game made by Purplescape and dactylopus.  It tells the story of a cruel villain and his evil plot to transform you and your village.

Screenshots:






Download the game, now!

(Ludum Dare entry.)

Dark Black is in the AGS Games Database!
« Last Edit: 25 May 2017, 23:39 by dactylopus »

Gribbler

  • I'm selling these fine leather jackets.
    • Gribbler worked on one or more games that won an AGS Award!
    •  
    • Gribbler worked on one or more games that was nominated for an AGS Award!
Re: Dark Black: a minimalist monomyth (Ludum Dare 26)
« Reply #1 on: 30 Apr 2013, 22:00 »
Congrats on the release of your first game!

Re: Dark Black: a minimalist monomyth (Ludum Dare 26)
« Reply #2 on: 01 May 2013, 08:22 »
Thanks, I really appreciate it!  Let me know what you think when you get a chance to play it!

I'm pretty happy with the results, even though there are a few things that I never really got around to.  I'm sure I could do a lot more with more time.  I was just happy to finally make a game, rather than just talk about it.

By the way, The Bum was an awesome game.  I actually played it whenever I was taking a break from making this game, it was a great motivator!

piperhcombs

  • aka Trish
Re: Dark Black: a minimalist monomyth (Ludum Dare 26)
« Reply #3 on: 01 May 2013, 18:54 »
Couple things I noticed:
Spoiler: ShowHide
I attempted to use the screwdriver on the exhaust tube, but the game went ahead and used the potato on the tube instead.

Also, I'm still not sure how I triggered the escape pod. I set the buttons to Red, Green , and Blue, like the RGB letters on the CD indicated, and the lever moved. After that, I tried to used the lever but the hotspot seemed to be gone. I clicked around a bit randomly and then suddenly the escape pod triggered. Where you just supposed to wait after setting the buttons?


The items in the inventory sit rather high up in the inventory box, actually pressed up at the top.


Anyways, it was entertaining and a good first game!
« Last Edit: 01 May 2013, 19:00 by piperhcombs »
:cheers: + :claps:

Temperance&Booth  Sydney&Vaughn  Nadia&Weiss

arj0n

  • Mittens Vassal
  • art consists in drawing a line somewhere
    • arj0n worked on one or more games that won an AGS Award!
    •  
    • arj0n worked on one or more games that was nominated for an AGS Award!
Re: Dark Black: a minimalist monomyth (Ludum Dare 26)
« Reply #4 on: 01 May 2013, 19:10 »
The character reminds me of Commander Keen

Re: Dark Black: a minimalist monomyth (Ludum Dare 26)
« Reply #5 on: 01 May 2013, 20:06 »
Thanks for playing, guys!

And thanks for the feedback!

There are a handful of issues that I never resolved, like the Escape Pod.  Originally, it would have been more of a puzzle, but I was pressed for time.  72 hours is a lot shorter than it sounds!

I would like to add some more polish to the game, but I think I'd rather just accept this game for what it was and use all of the knowledge I gained on the next project.