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Author Topic: A Poison Green – October 2019 update  (Read 26603 times)

A Poison Green – October 2019 update
« on: 12 May 2013, 12:15 »


Story

Washington D.C., 2070.

Environmental diseases are now the norm due to an ever-decreasing air quality that forces people to wear gas masks at all times. When all legitimate plans to make a difference failed and with a passive government that dared not listen, eco-terrorism became the only way to make one's voice heard.

Such is the world in which three people's paths cross.








These three characters and their shattered moral compasses are at the center of a story of espionage in a city of perpetual rain, sickness and misunderstanding.



Screenshots (Work-in-Progress):

(Click on each screenshot to see them in higher resolution!)


Any interaction with the outside world is a struggle for Mia.



William visits a long-time friend.



Depends on the kind of stuff, I suppose.



Mia waits on a stranger who would "like a word or two."



Elijah's best friend, Hafiz, shares the same beliefs and ideals as our dear history teacher.



If this looks bad for William, be reassured that it will only get worse.



How about some music?

I'm glad you asked!



Featuring:

-Three playable characters,
-Everything you make your characters say or do slightly alters their behavior, allowing them to make choices that wouldn't have been available to them otherwise,
-Over 50 backgrounds in 1024à—768,
-Difficult (a)moral choices,
-Full English voice-acting,



Credits:

Story (90%) by FlyingMandarine
Scripting (50%) by geork and FlyingMandarine with help from Crimson Wizard
Background art (80%) by SookieSock and Nick Canton
Character art (40%) by Ilyich and Honza
Sound/Music (20%) by Johan Tardif



Development progress:

March 2020:

We've finished work on a first version of Chapter 2 a couple months early, and are now about 20% into the last chapter! The aim is to have the game playable from start to finish by the end of August, although that's a tad optimistic. Then it'll be time to get the last art assets in, rewrite/re-code scenes that don't work as well as they should, and more generally having a quality pass on the whole game.

Also, we now have a nice website! Check it out here: http://www.apoisongreen.com

If you use Twitter, please feel free to follow us at https://twitter.com/FarawayInd !
« Last Edit: 04 Mar 2020, 14:13 by FlyingMandarine »

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Re: A Poison Green
« Reply #1 on: 12 May 2013, 12:24 »
Wow. Looks stunning...

Re: A Poison Green
« Reply #2 on: 12 May 2013, 14:59 »
Looks really interesting and the graphical style is bleakly beautiful (and beautifully bleak!).  All the best with development.

Re: A Poison Green
« Reply #3 on: 12 May 2013, 15:08 »
Wow. Those screenshots look great!
ca. 70% completed

Re: A Poison Green
« Reply #4 on: 12 May 2013, 19:30 »
Spoiler: ShowHide
"Excellent!
Sujet intéressant qui semble bien traité, on discerne une bonne profondeur de l'univers rien que dans le synopsis. De plus le triptyque de héros promet et leur design est réussi; leur palette de couleur s'accordant dans de très agréables décors.
Bref, c'est vraiment très bon à  tous les niveaux et ça promet. Bon courage!
Par ailleurs une question, vous dites "Voice Acting", mais dans quelle langue? x)"

"
Excellent!
Good theme, deep universe... (compliments)
I'm very impatient! Good luck!

But, for the voice acting, it will be in English?"
« Last Edit: 13 May 2013, 18:46 by Mr.Dream »

Darth Mandarb

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Re: A Poison Green
« Reply #5 on: 12 May 2013, 20:27 »
English only please.

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Re: A Poison Green
« Reply #6 on: 12 May 2013, 22:32 »
Looks like quite a task ahead of you guys. Good luck developing the game. I hope you finish it because it looks stunning and the story sounds intriguing! (nod)

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Re: A Poison Green
« Reply #7 on: 12 May 2013, 23:20 »
Amazing art. Good luck with the project.

Re: A Poison Green
« Reply #8 on: 13 May 2013, 01:40 »
Very pretty game.  Keep up the good work :)

Re: A Poison Green
« Reply #9 on: 13 May 2013, 12:34 »
Thank you all so much for the feedback! That's very nice of you; this kind of motivation boost is very welcome. :)

Mr.Dream:
In French (I hope it's OK, Darth, if I write in French as long as I provide an English translation):
Spoiler: ShowHide
Ton message m'a vraiment fait plaisir, merci ! J'espère que l'univers du jeu et l'histoire seront à  la hauteur de tes attentes, mais étant donné le développement encore peu avancé, nos journées sont faites d'incertitude autant que d'espoir, donc difficile à  dire. Quant au doublage, des doublages en d'autres langues que l'anglais me semble improbable ; je ne pense pas qu'on aura de quoi se payer des doublages de bonne qualité pour plusieurs langues. Mais je ne peux pas complètement l'écarter, notamment en ce qui concerne les doublages français. Il est encore trop tôt pour le dire ! :)

Your message made my day. Thank you! I hope that the game's world and the story won't disappoint, but this early in development, days are filled with as much uncertainty as hope. As for voice acting, anything other than English voice acting seems improbable, because I don't think we'll be able to afford good-quality voice acting for several languages. But I can't completely rule out French voice acting and other languages. In any case, it's still too early to tell! :)
« Last Edit: 13 May 2013, 13:36 by FlyingMandarine »

Re: A Poison Green
« Reply #10 on: 13 May 2013, 18:50 »
Sorry for the French! I fixed it ;)
So Thanks for the details!

[hide]Merci beaucoup pour les détails!
Bon courage pour la suite, je suis persuadé que vous trouverez peu à  peu les bons choix de directions qui conviendront pour soudain ne plus avoir à  tâtonner x)/hide]

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Re: A Poison Green
« Reply #11 on: 13 May 2013, 21:04 »
Amazing stuff.

Right now, for me, the most anticipated AGS game in production.

Re: A Poison Green
« Reply #12 on: 14 May 2013, 13:58 »
Looks amazing. Looking forward to it.

Re: A Poison Green
« Reply #13 on: 21 May 2013, 05:51 »
This is looking really interesting - good luck with it!

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Re: A Poison Green
« Reply #14 on: 26 May 2013, 12:26 »
Looking good.

Good luck!

Re: A Poison Green
« Reply #15 on: 30 May 2013, 16:50 »
I'm excited to be working on a game that will actually be finished  McCarthy part 2, Nokk, McDead, Dangerous Minds .....

I will get back to painting now  :grin:

Re: A Poison Green
« Reply #16 on: 03 Jun 2013, 20:07 »
after looking at this thread for the 3rd time and liking it every single time I really owe it a comment.

I love those scenes. I have no drawing skills myself and can't point the finger at what makes it so great, but I'm fairly sure I'm attracted to and drawn into the (warm) colors of the backgrounds. Wonderful atmosphere!

Re: A Poison Green
« Reply #17 on: 07 Jun 2013, 12:17 »
I just wanted to thank you all for your comments. Progress on the game is steady and actually quite fast, although, well, it can never be fast enough!

For those who might be interested, Honza, our character artist, has made a thread asking for your comments and advice on the character art:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=48347.0

I'm sure he'll appreciate any help he can get!

san.daniele: I do hope that the game itself will draw you in; it'd be a pity if the game was barely more than eye candy. :) In any case, thank you very much for sharing your enthusiasm. It's truly appreciated.

Re: A Poison Green
« Reply #18 on: 23 Jun 2013, 13:55 »
This looks really great

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Re: A Poison Green
« Reply #19 on: 24 Jun 2013, 08:12 »
Very distinctive art style, you've got there, keep us posted.
No more military army stuff. I'm alive and back.

frenzykitty

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Re: A Poison Green
« Reply #20 on: 01 Sep 2013, 06:00 »
Is this going to be a commercial release?

Re: A Poison Green
« Reply #21 on: 01 Sep 2013, 08:55 »
Is this going to be a commercial release?

We'd like for it to be a commercial release, yes. I didn't notice that this bit of information wasn't on the page, so I updated it accordingly; it would feel a bit dishonest not mentioning it anywhere. My apologies!

Re: A Poison Green
« Reply #22 on: 03 Sep 2013, 14:26 »
Looks great. Excellent artist skill and vision.  You say it will be commercial, but I am sure you can make a short playable demo so we can all see that your dialogue and storyline are as good as the visuals.

Any chance of a % on completion for graphics, scripting, dialogue etc?  Keep us excited if you let us know how much closer to completion it is each time you post.

Look forward to playing :)
--COMING SOON--
'Body Pharm' beta demo.

Body Pharm - coming soon!

Re: A Poison Green
« Reply #23 on: 04 Sep 2013, 11:57 »
rickious: Thank you!

When I first made that post, I did think about including the percentage, but it would have been something like 5% everywhere, which might be more demoralizing than anything else really!

We are supposed to reach an important milestone next month, so I'll make an update then. It's also tricky to think of a percentage when we are not sure of the level of polish we want the game to have (will we put in more talking animations? more background animations? more dialog branching? one or two additional cutscenes?).

As for a demo, I don't know yet, but if we ever finish the game, there sure will be trailers... but let's not get ahead of ourselves! :)

Re: A Poison Green [[Second character artist needed]]
« Reply #24 on: 11 Nov 2013, 17:42 »
Hi everyone!

We are looking for a second character artist to assist Honza; I posted on the Recruitment thread about it; you can read about it here. Don't hesitate to send me a message if you're interested!

In other news, we'll post an update about the game quite soon. Fingers crossed! :)

It was long due: I've just made the first big update to the thread, with new backgrounds, animations and music, along with a few other things.

All five of us often check the thread to see what people have to say, so don't hesitate to share your thoughts with us!

Thanks! :)

Oh, and help us get rid of that "[Character artist needed]", will ya? ;) It's clogging the title!
« Last Edit: 26 Nov 2013, 13:03 by FlyingMandarine »

Re: A Poison Green [Update 1: November 2013]
« Reply #26 on: 22 Dec 2013, 10:19 »
I edited this post a few times instead of posting new messages because I didn't want to get charged with malicious bumping :) but as of the first day of the New Year, we finally found our second character artist in the person of Ilyich! I've updated the first post with some more development progress.

« Last Edit: 01 Jan 2014, 19:00 by FlyingMandarine »

Re: A Poison Green [Update 1: November 2013]
« Reply #27 on: 30 Jan 2014, 05:39 »
Look very promising. Is it a sideview adventure like 'The Cat Lady'?

Re: A Poison Green [Update 1: November 2013]
« Reply #28 on: 03 Feb 2014, 17:16 »
Look very promising. Is it a sideview adventure like 'The Cat Lady'?

Thanks! It won't be a sideview adventure. Gameplay-wise, it will be entirely mouse-based: left click to interact/walk, right click to look.

Here is a lovely sunny backyard that the player will have to explore at the start of Chapter 2, which we are still actively working on. Click to see fullsize!


Re: A Poison Green
« Reply #29 on: 08 Aug 2014, 14:07 »
FlyingMandarine whats the progress on the game? any hope of a demo version anytime as Im looking forward to seeing all these lovely graphics and ideas in action!
--COMING SOON--
'Body Pharm' beta demo.

Body Pharm - coming soon!

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Re: A Poison Green
« Reply #30 on: 08 Aug 2014, 14:24 »
Then you should have read the forum rules and sent him a PM instead of digging up this thread from 6 months ago.

FlyingMandarine - if you're still out there (and working on the game) and want to post an update let me know (PM) and I'll unlock this.

rickious - please don't dig up anymore threads.



UPDATE 3 DECEMBER 2014 - Thread unlocked.
« Last Edit: 03 Dec 2014, 19:37 by Darth Mandarb »

Re: A Poison Green
« Reply #31 on: 03 Dec 2014, 22:39 »
rickious: I don't know if we will have a demo! That's still up in the air. But I can say that we will have enough screens and videos to give an idea of the game by the time it's released.

Hi everyone!

It's been a while since our last update -- progress on the game has been steady in some aspects, less in others.

Rather than giving an update as to the state of the game made up of mere words and promises, we'll be at AdventureX this weekend! I will be there as an exhibitor both days this year, with George (the programming expert) accompanying me on Saturday.

Even though we have been quiet these last few months, I hope we'll be able to meet people and interact with them. We purposefully didn't want to say too much about the game, but will be talking about it more, along with showing footage of the game and even an early alpha build. We'll make a proper written update about the game early next year.

See you in a few days, hopefully! :)

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Re: A Poison Green -- AdventureX Edition
« Reply #32 on: 09 Dec 2014, 18:24 »
I tried this at AdventureX and I definitely think it's promising! :) Keep up the good work and chances are you can turn this into something really neat. :)

Re: A Poison Green -- AdventureX Edition
« Reply #33 on: 10 Dec 2014, 14:31 »
I had the pleasure of playing a bit of this at AdventureX, and I really enjoyed it. The story and setting of the game is brilliant. Looking forward to this one :)
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Re: A Poison Green -- AdventureX Edition
« Reply #34 on: 11 Dec 2014, 09:30 »
Thanks for bringing it to AdventureX. I'm very sorry I didn't get to take a look ;( But people did comment to me that they were really intrigued by it. I'll be eager to try a demo sometime. Good luck!

Re: A Poison Green -- AdventureX Edition
« Reply #35 on: 12 Dec 2014, 14:32 »
Thanks to everyone who dropped by my small table at AdventureX last week! I'm glad I got to meet so many of you along with George, our programmer, who wrote down notes as people would play to see what to change. There's a whole lot of things left to design, alter, and fix, so... back to work!

For those interested in keeping in touch:
Twitter: https://twitter.com/FarawayInd
And my personal Facebook (while waiting for the game's page to be ready): https://www.facebook.com/patrice.hermenault


theo: Thank you! If I'm not mistaken, you're the only one who completed the demo. I appreciated talking to both of you, especially hearing about your difference of opinions on self-publishing VS seeking other publishers. But much too early for that anyway!

shaun9991: Likewise regarding The Legend of Hand! You can count on me to spread the love to my uh 33 Twitter followers.

Mods: Thanks to you for allowing us a spot! You seemed very busy, so it's totally understandable that you wouldn't have time to try most games. Since I've just moved to London, there is no reason why I wouldn't be coming back next year... so if you'll have me, I'll be there! :smiley:
« Last Edit: 12 Dec 2014, 14:35 by FlyingMandarine »

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Re: A Poison Green -- AdventureX Edition
« Reply #36 on: 14 Dec 2014, 21:00 »
Great choice for the art style, I also like the smooth character animation. :) Looks truly promising!

Re: A Poison Green -- AdventureX Edition
« Reply #37 on: 15 Dec 2014, 13:36 »
Now this is a post to keep up to, looks really promising! :smiley:

Re: A Poison Green – December 2015 update
« Reply #38 on: 16 Dec 2015, 16:28 »
/use shovel on 'X' spot to dig up old thread
/use resurrect potion on thread


Bonjour everyone!

Thought I'd update the original post even though I'd rather wait for a bit more polishing before posting some new in-game screens.

Consolation prize: a background Hayley painted a while ago for the bedroom of one of the secondary characters, Ella:



Thanks to everyone I got to talk to at AdventureX, where I was just lurking as a visitor; hopefully we'll be presenting something next year! In the meantime, you can follow the game's development on Twitter if you like mildly interesting bite-sized messages: https://twitter.com/FarawayInd

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Re: A Poison Green – December 2015 update
« Reply #39 on: 16 Dec 2015, 20:33 »
Wow, this looks great ;-D

Too bad you didn't showcase it this year, but I hope I will be able to play a demo on next year's AdventureX.

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Re: A Poison Green – December 2015 update
« Reply #40 on: 16 Dec 2015, 21:34 »
Hey, I was actually thinking about the game the other day, wondering how it's coming along :) Glad to hear -- and see -- that it's progressing.

Re: A Poison Green – October 2019 update
« Reply #41 on: 25 Oct 2019, 15:21 »
Well, better late than never, as they say, right? Time for an update! New screenshots are up along with more info on development - last update on here was four years ago!
I'm sorry this has taken so long, and I'm sorry to say this will still take a while, but at least a fair deal of progress has been made. :)

I'll be at AdventureX on Saturday with my long hair and my mismatched shoes (as a visitor, not an exhibitor), so feel free to say hi!

Re: A Poison Green – October 2019 update
« Reply #42 on: 25 Oct 2019, 15:25 »
Excellent, good to see progress being made :)

Will be at Adventure X - see you there :)
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Re: A Poison Green – October 2019 update
« Reply #43 on: 25 Oct 2019, 20:46 »
Slightly biased because it co-stars a blond guy in a coat named Eli.

Re: A Poison Green – October 2019 update
« Reply #44 on: 26 Oct 2019, 14:26 »
shaun9991: Hey Shaun! I just played through Sumatra a couple days ago; really cool, as usual! I'll talk your ear off about it next Saturday. Kampret!

Dave: Can someone make a game with an Eli as the main character before the other Elis in the point'n'click world start gathering and protesting about their mere co-star status?

Re: A Poison Green – October 2019 update
« Reply #45 on: 04 Mar 2020, 14:18 »
Chapter 2 is finished! Still lots of placeholder art and stuff that needs to be changed, but we can now play through two thirds of the game, which isn't bad! I'm hoping to get the last chapter of the game done by the end of August, maybe a tad later, but definitely before the end of the year. And then it's polishing time!

Also, we've got a website! Check it out here: http://www.apoisongreen.com

I actually haven't had much feedback on it, so don't hesitate to let me know your thoughts about it! (nod)

Re: A Poison Green – October 2019 update
« Reply #46 on: 04 Mar 2020, 19:59 »
Hello, FlyingMandarine, AGS 3.5.0 released couple of months ago, supports some basic camera effects, such as room zooming and screen splitting, iirc you wanted these for some cutscenes in game, so I thought I'd mention this.

Re: A Poison Green – October 2019 update
« Reply #47 on: 04 Mar 2020, 21:29 »
Hey Crimson!

I saw about the basic camera effects! I had no idea there was also screen splitting; that will be practical! I'm still on 3.4.3 but will download 3.5.0! Thanks for letting me know. :)

Re: A Poison Green – October 2019 update
« Reply #48 on: 04 Mar 2020, 22:38 »
I had no idea there was also screen splitting; that will be practical! I'm still on 3.4.3 but will download 3.5.0! Thanks for letting me know. :)

It allows to create any number of cameras and viewports, so you may have several "views" into the room, which may point to same place, or different ones.

AGS still cannot load more than one room at a time, but I believe you can simulate multiple rooms shown at once, using 2 cameras pointing into 2 different places in a room.

Re: A Poison Green – October 2019 update
« Reply #49 on: 05 Mar 2020, 10:28 »
Okay, I think I get it. :) The two gifs you listed are quite clear. It will most definitely be used; right now I'm still just coding the "easy" stuff, and then I'll have another pass at the game to implement more difficult systems (more flexible computer searches, better phone behavior...), and the camera/zoom-in system will most definitely make things more manageable.

Thank you for taking the time to tell me about it Crimson! :)

Re: A Poison Green – October 2019 update
« Reply #50 on: 18 Mar 2020, 20:45 »
For some reason I've been thinking of this game a lot lately.