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Author Topic: A Poison Green – October 2019 update  (Read 26732 times)

Fitz

  • Il antico demone
    • Fitz worked on one or more games that won an AGS Award!
    •  
    • Fitz worked on one or more games that was nominated for an AGS Award!
Re: A Poison Green – December 2015 update
« Reply #40 on: 16 Dec 2015, 21:34 »
Hey, I was actually thinking about the game the other day, wondering how it's coming along :) Glad to hear -- and see -- that it's progressing.

Re: A Poison Green – October 2019 update
« Reply #41 on: 25 Oct 2019, 15:21 »
Well, better late than never, as they say, right? Time for an update! New screenshots are up along with more info on development - last update on here was four years ago!
I'm sorry this has taken so long, and I'm sorry to say this will still take a while, but at least a fair deal of progress has been made. :)

I'll be at AdventureX on Saturday with my long hair and my mismatched shoes (as a visitor, not an exhibitor), so feel free to say hi!

Re: A Poison Green – October 2019 update
« Reply #42 on: 25 Oct 2019, 15:25 »
Excellent, good to see progress being made :)

Will be at Adventure X - see you there :)
Support Cloak and Dagger Games on Patreon: https://www.patreon.com/user?u=460039

Dave Gilbert

  • Mittens Vassal
  • AGS Baker
  • Eye see you.
    • Lifetime Achievement Award Winner
    • Dave Gilbert worked on one or more games that won an AGS Award!
    •  
    • Dave Gilbert worked on one or more games that was nominated for an AGS Award!
Re: A Poison Green – October 2019 update
« Reply #43 on: 25 Oct 2019, 20:46 »
Slightly biased because it co-stars a blond guy in a coat named Eli.

Re: A Poison Green – October 2019 update
« Reply #44 on: 26 Oct 2019, 14:26 »
shaun9991: Hey Shaun! I just played through Sumatra a couple days ago; really cool, as usual! I'll talk your ear off about it next Saturday. Kampret!

Dave: Can someone make a game with an Eli as the main character before the other Elis in the point'n'click world start gathering and protesting about their mere co-star status?

Re: A Poison Green – October 2019 update
« Reply #45 on: 04 Mar 2020, 14:18 »
Chapter 2 is finished! Still lots of placeholder art and stuff that needs to be changed, but we can now play through two thirds of the game, which isn't bad! I'm hoping to get the last chapter of the game done by the end of August, maybe a tad later, but definitely before the end of the year. And then it's polishing time!

Also, we've got a website! Check it out here: http://www.apoisongreen.com

I actually haven't had much feedback on it, so don't hesitate to let me know your thoughts about it! (nod)

Re: A Poison Green – October 2019 update
« Reply #46 on: 04 Mar 2020, 19:59 »
Hello, FlyingMandarine, AGS 3.5.0 released couple of months ago, supports some basic camera effects, such as room zooming and screen splitting, iirc you wanted these for some cutscenes in game, so I thought I'd mention this.

Re: A Poison Green – October 2019 update
« Reply #47 on: 04 Mar 2020, 21:29 »
Hey Crimson!

I saw about the basic camera effects! I had no idea there was also screen splitting; that will be practical! I'm still on 3.4.3 but will download 3.5.0! Thanks for letting me know. :)

Re: A Poison Green – October 2019 update
« Reply #48 on: 04 Mar 2020, 22:38 »
I had no idea there was also screen splitting; that will be practical! I'm still on 3.4.3 but will download 3.5.0! Thanks for letting me know. :)

It allows to create any number of cameras and viewports, so you may have several "views" into the room, which may point to same place, or different ones.

AGS still cannot load more than one room at a time, but I believe you can simulate multiple rooms shown at once, using 2 cameras pointing into 2 different places in a room.

Re: A Poison Green – October 2019 update
« Reply #49 on: 05 Mar 2020, 10:28 »
Okay, I think I get it. :) The two gifs you listed are quite clear. It will most definitely be used; right now I'm still just coding the "easy" stuff, and then I'll have another pass at the game to implement more difficult systems (more flexible computer searches, better phone behavior...), and the camera/zoom-in system will most definitely make things more manageable.

Thank you for taking the time to tell me about it Crimson! :)

Re: A Poison Green – October 2019 update
« Reply #50 on: 18 Mar 2020, 20:45 »
For some reason I've been thinking of this game a lot lately.