Release Something 2013! [Times up, Thanks for entering :) ]

Started by Icey, Mon 10/06/2013 21:42:31

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Ponch

Quote from: Armageddon on Fri 21/06/2013 05:44:45
Is she not wearing pants...
She's wearing chaps. That counts, right? :=

Stupot

Quote from: Ponch on Fri 21/06/2013 19:05:17
Quote from: Armageddon on Fri 21/06/2013 05:44:45
Is she not wearing pants...
She's wearing chaps. That counts, right? :=
I'm a chap! She can wear me, anytime :P

Armageddon

Quote from: Stupot+ on Fri 21/06/2013 19:07:39
Quote from: Ponch on Fri 21/06/2013 19:05:17
Quote from: Armageddon on Fri 21/06/2013 05:44:45
Is she not wearing pants...
She's wearing chaps. That counts, right? :=
I'm a chap! She can wear me, anytime :P
10/10 Joke of the Year.

kconan

[imgzoom]https://imageshack.com/a/img90/1277/4qnl.png[/imgzoom]

So I stumbled across an awesome sci-fi graphics pack a while ago on an open source art/music sharing web-site, e-mailed the awesome artist Skorpio, and he gave me the go ahead.  Coupled with RPGMaker's sci-fi pack and my own hackey art, I've been slowly working on an action/adventure game that takes up one 10,000 pixel wide scrolling room 8-)

Dualnames

Oh man, this is the topic that always gets me down hard. Worst idea for a topic ever, honest. It's like a slap in my face by some australian dude that likes to shave his head and eat candies. It must be all the wonderful games that have yet to be made and once you compare them with what you have or are about to have, your project(s) pale in comparison.

Joking aside, glad to see this is still a thing.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Kastchey

Well, at least you have something you can call a project, Duals. I have a bunch of useless doodles that are never going to turn into actual games :)

Shane 'ProgZmax' Stevens


Kastchey

How awesomely EGA, ProgZ, always loved your ability to mimic various display standards and keep it consistent.


Okay, some of the above mentioned useless doodles:

[imgzoom]http://i265.photobucket.com/albums/ii203/Kastchey/rs2k13_zpscf80d1e0.png[/imgzoom]

Two pictures in the top row are mock-ups of a horror-investigative adventure game, the left one in the middle row is concept art for a loose sci-fi game idea I had, middle right is the Lovecraft adaptation that keeps re-surfacing in my RS entries (took inspiration from Thomas Cole's art for this one), the two on the bottom are actually from a working demo (sort of) - a MAGS I once attempted, but never finished. It's even playable to some degree.

Armageddon

That space shot with the eye planet looks amazing.

Babar

#29
Inspired by the Invincible Island Remake, I've been hounding the Beginner's Tech forum recently, and mostly for this thing:

Single Button Tech Demo
(Incomplete and probably buggy)

Planning to use it for my game (art and music has been credited to bicilotti), but wanted to make this small thing first to have it complete. Haven't implemented Save and Load yet, or dialogs (which I haven't figured out properly). I'm getting more and more depressed by the seeming impossibility to make a portable modular version of this thing (without a ton of specialised GUIs and variables all over the place) that I can then use for other games as well, so I figured I'd show it off here and hopefully get motivated :D.
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

CaptainD

Firstly - @MattFrith, that looks absolutely terrific!!

Secondly... well this might be a bit of a cheat in a sense, but since I've already posted tons of screenshots of this game in the GiP thread, here's a screenshot from a sequence that we've ended up cutting from Captain Disaster in Death Has a Million Stomping Boots... sadly, we will have no cameo appearance by Purple Tentacle.  (Sorry!)

 

Bror_Jon

Holy smokes Kastchey, that looks amazing!

Here are a two more frames from Babar's game (leaked/stolen).
[imgzoom]http://i.imgur.com/89SP8xz.png[/imgzoom]
Quote from: monkey_05_06
I officially love you good sir, Always and Eternally.

Mouth for war

Here's a screenshot from a horrorgame I'm working on :) *BEWARE!!! MATURE CONTENT*





























mass genocide is the most exhausting activity one can engage in, next to soccer

Retro Wolf

Poor fellow managed to shoot off his own head!

Mouth for war

Hehe you might think that but... ;-)
mass genocide is the most exhausting activity one can engage in, next to soccer

Ryan Timothy B

Quote from: Mouth for war on Fri 28/06/2013 22:32:32
*BEWARE!!! MATURE CONTENT*
It's no worse than your avatar. :-D

@Kastchey: I'm really loving your art style. Fabulous.

m0ds

#36
Some great stuff there. Thousands of loverly pixels! lighthouses and severed heads... only at AGS!

I can really only add Myst-on-acid really:



Lost In Paradise - trying to improve my terrain modelling. Not actually working on the game at the moment, just tinkering with art and resolution. So these are just concepts. What I am doing is looking for a quick, easy, fun way to be able to do it and for me Bryce is still ticking those boxes, it's just about making the end render look acceptable. Cos Bryce still has its limits (or I have my limits within Bryce) so there are plenty of effects and nifty things 3D designers do that I certainly can't.

DazJ is proficient at this sort of thing in Google sketchup and has offered to help. I gave it a try but find the sketchup process a bit tiresome. So I'm tossing up whether to ask for his help or to just try and progress the quality using Bryce.



Cos the only other 'something' to release would amount to a short demo for kinky island, I will aim to do that for your thread icey (the 15th page tho!! ;))

jwalt

@ Mods

While this isn't the Critics Corner, I'm inclined to say this looks pretty inviting to me. I'd suggest you play in the Material Labs with the scaling on the street texture. For example:




       

m0ds

Sure, thanks. But pavements on those islands are gigantic ;) As I said, concepts, took me 30 mins to make :P I did not get round to the materials lab. If you have any tips on how to import a texture, ie a jpeg/bmp one, over an object in Bryce... please let me know! Eg when I import say a plane object, the jpeg material doesn't get attached to it so it's just a solid color. I've not yet found out the steps to give it back its original texture, whereas other programs when you import the object they automatically attach the jpeg texture too. That's my most annoying point about Bryce 3D, that it doesn't automatically keep the texture when you import it.

jwalt

@Mods

I do understand what you're saying, since I've been trying to move things into and out of Bryce, with textures attached, and I haven't figured it out, either. Not a Bryce expert (not an expert at much of anything), but, for a plane object, I'm wondering what would happen if you brought in a 2D Picture Object, loaded the texture image you wanted on the 2D surface, and then copy/pasted that material on the plane. I've done something similar a few times recently, although not exactly for the same reason.

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