PLEASE NOTE : - I've slightly corrected Rulaman's fonts (for example character œ ).
- I've numbered them "version 1.0"
- AGS has 3 fonts : the 2 dialog fonts (the "plain" one and the outlined one), plus one font for "Display" and GUI Controls.
Rulaman provided the 2 dialog fonts. I've added the "Display" font to the package.- With this package, you have the 3 standard AGS fonts, made 256-characters ready: AGSFNT0.WFN, AGSFNT1.WFN,AGSFNT2.WFN
>> DOWNLOAD <<AGSFNT0.WFN, AGSFNT1.WFN, AGSFNT2.WFN@Crimson Wizard, two things : 1. I suggest this is updated in the next release. Then AGS will at last be fully 256 international!
2. I strongly suggest that the default "Display" font gets 4 or 5 pixels added vertically. . That would make accented characters much easier. It would need 1 or 2 pixels below for characters like 'ç', and 2 or 3 pixels above for characters like Ê. At the moment it's possible to draw such characters in the current 9-pixels-high font, but it forces to crush some characters vertically. That's not very nice. It will make the font use more space vertically, but I don't think it would change much, as the height of lines is calculated dynamically in textboxes GUI controls.
@everyone else : I suggest someone mirror the download.
I also suggest that AGS embeds a few more 256-characters fonts.
Scavenger's ones are a great start (if he agrees). There is also
this page. That's always been the weakness of AGS: it comes with a poor font and beginners find it difficult to use a custom one -- which makes many games look the same.