[TEST] Custom Resolution build (based on 3.3.0 / 3.3.1)

Started by Crimson Wizard, Thu 19/09/2013 18:05:19

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Problem

I just tested our game (1280x800, big alpha blended sprites) on an 8 years old office PC with onboard graphics and a 4:3 monitor. As expected, it worked, but it was too slow. However, scaled down to 800x600 (with sideborders) it was running smoothly and was perfectly playable.
So yeah, I just wanted to say how nice it is that the custom resolution build can run a game at lower resolutions than it was designed for. And how nice it is that this actually works as intended. ;-D

Stacy Davidson

So, is it still looking like this branch will be able to merge at some point? I'm getting pretty far developing with it and I thought I should probably ask to make sure that the intent at least is that taking my 3.3.0 RC project into a later merged branch will still be feasible.
-Stacy Davidson
Jack Houston and the Necronauts
Warbird Games
www.warbirdgames.com

Crimson Wizard

Quote from: Stacy Davidson on Tue 22/04/2014 00:46:21
So, is it still looking like this branch will be able to merge at some point? I'm getting pretty far developing with it and I thought I should probably ask to make sure that the intent at least is that taking my 3.3.0 RC project into a later merged branch will still be feasible.
I will copy latest 3.3.0 and 3.3.1 changes into this branch soon.
But I still want to remake this for "official" 3.3.1 in a slightly different way.
(it should still remain compatible)

frenzykitty

I'm so excited to see how this all comes together!

Crimson Wizard

I didn't have much free time lately, but I will try to get back to this after a short while.

Stacy Davidson

Awesome! Just making sure I was on the same page. You're doing great CW, thanks for all your hard work. We all owe you much gratitude!
-Stacy Davidson
Jack Houston and the Necronauts
Warbird Games
www.warbirdgames.com

frenzykitty

Agree with Stacy! You are breathing new life into AGS and we are all incredibly grateful to you for that!

Knox

Quote from: Crimson Wizard on Tue 22/04/2014 10:04:55
But I still want to remake this for "official" 3.3.1 in a slightly different way.
(it should still remain compatible)

Ok so eventually this branch will no longer exist because it will be merged completely into 3.3.1? If so...very cool! :smiley:
--All that is necessary for evil to triumph is for good men to do nothing.

frenzykitty

Quote from: Knox on Wed 23/04/2014 16:29:28
Quote from: Crimson Wizard on Tue 22/04/2014 10:04:55
But I still want to remake this for "official" 3.3.1 in a slightly different way.
(it should still remain compatible)

Ok so eventually this branch will no longer exist because it will be merged completely into 3.3.1? If so...very cool! :smiley:

That would be paradise.

frenzykitty

Has anyone successfully built completed projects using this build? Want to investigate how safe it is before starting a project :)

Stacy Davidson

I've ported most of Jack Houston over to it with no problems at all.  Also verified it on Linux and it runs fine.
-Stacy Davidson
Jack Houston and the Necronauts
Warbird Games
www.warbirdgames.com

Ali

I've built a side project from scratch using it, with only a few editor-based glitches (which I've mentioned earlier in the thread). There are some performance issues, but I've experienced no stability problems.

frenzykitty

Do you think the vSync issue will be a realtively straightforward fix? :=

Crimson Wizard

Quote from: frenzykitty on Tue 29/04/2014 10:35:43
Do you think the vSync issue will be a realtively straightforward fix? :=
Already fixed in 3.3.1 branch.

frenzykitty

That's great, but does that branch have your delicious custom resolutions? :D

Crimson Wizard

#155
Quote from: Crimson Wizard on Tue 29/04/2014 13:09:37
Quote from: frenzykitty on Tue 29/04/2014 10:35:43
Do you think the vSync issue will be a realtively straightforward fix? :=
Already fixed in 3.3.1 branch.
Quote from: frenzykitty on Tue 29/04/2014 13:52:52
That's great, but does that branch have your delicious custom resolutions? :D

I was saying that it is already known how to fix this.

Also, I said earlier that I plan to copy latest 3.3.0 and 3.3.1 changes into this version.

frenzykitty


Crimson Wizard

Just a small notification; I was rather busy lately, I tried to combine latest 3.3.0 and 3.3.1 branches with custom resolutions, but there were certain points that required attention (because some parts of code are conflicting). Unfortunately I am leaving the city for the couple of weeks and do not have time to test results.

I should be back around the beginning of June, then I'll make those updates.

Mehrdad

#158
Thanks a lot CW. We are waiting for this great update :) 
My official site: http://www.pershaland.com/

frenzykitty

Thanks CW! Have a great trip! And thanks again for all the amazing time and energy you are putting in to AGS! Looking forward to the update

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