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Author Topic: A Night That Wouldn't End (MAGS December 2014)  (Read 7774 times)

Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #20 on: 19 Jan 2015, 16:16 »
Thanks A LOT for all your comments, folks! I really, really appreciate your feedback!

Spoiler: ShowHide
Yep, unfortunately the hatch was something that lots of people seemed to miss. I should have made a wider hotspot for that.

Also sorry for the pixel hunting in the lunar panels' puzzle: as Mandle said, I thought that pixels were chunky enough to make the hotspots "comfy" (laugh).

My bad indeed, anyway: I had almost no time for proper testing :(
"We do not stop playing because we grow old, we grow old because we stop playing."

arj0n

  • Mittens Vassal
  • art consists in drawing a line somewhere
    • arj0n worked on one or more games that won an AGS Award!
    •  
    • arj0n worked on one or more games that was nominated for an AGS Award!
Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #21 on: 19 Jan 2015, 20:11 »
Great little game, LTD & team!
Thanx for making this, really enjoyed it.

Spoiler: ShowHide

I also missed that hatch hotspot.
But had no pixel hunting issue whatsoever with the lunar panels' puzzle, as being mentioned.

NickyNyce

  • ready...FIRE...aim
    • NickyNyce worked on one or more games that won an AGS Award!
    •  
    • NickyNyce worked on one or more games that was nominated for an AGS Award!
Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #22 on: 01 Feb 2015, 00:54 »
Congrats to the team. Cool little game.

ThreeOhFour

  • Wild colonial boy.
    • Lifetime Achievement Award Winner
    • ThreeOhFour worked on one or more games that won an AGS Award!
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    • ThreeOhFour worked on one or more games that was nominated for an AGS Award!
Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #23 on: 14 Mar 2015, 03:36 »
I just played this and enjoyed it. As with everybody else, I had trouble finding that one hotspot, I think making the colour you used for it would have fixed the issue, really. It's always hard to know if a hotspot is easy to see or not when you already know it's there as a designer, so it's understandable.

Cute game, nice work, and I especially liked the little palette change at the end. :smiley:

Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #24 on: 18 Mar 2015, 15:06 »
I think making the colour you used for it brighter would have fixed the issue, really.
Did you mean this? :)

Anyway, I grew more and more aware of that as people were playing and commenting. Unfortunately I had absolutely no time for a proper playtest during the development, which I had to rush in 72-ish hours before the deadline.

Still, thanks a million for your feedback, Ben! Happy that you liked the game! :D
"We do not stop playing because we grow old, we grow old because we stop playing."