Author Topic: RON RPG.  (Read 6871 times)

Retro Wolf

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RON RPG.
« on: 14 Jan 2014, 22:46 »
------------Update 27 Feb 2014------------

LATEST WINDOWS DESKTOP VERSION:

DOWNLOAD REMOVED

Instructions in game.


------------Original Post 14 Jan 2014------------

I wanted to make a different type of game (other than point and click adventure) set in the world of RON.



GAME REMOVED

Arrow keys to move (you have to click to focus your browser onto the game).

Nothing much to show at the moment, just a little experiment.
« Last Edit: 20 Apr 2014, 13:11 by Oldschool_Wolf »

arj0n

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Re: RON RPG.
« Reply #1 on: 15 Jan 2014, 13:01 »
Cools.
What about a platformer? ;)

Eggie

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Re: RON RPG.
« Reply #2 on: 15 Jan 2014, 17:44 »
Aw nice!
I've actually thought this would be a cool idea for a while, I even started a little Lunchtime Of The Damned RPG Maker adaptation. Wasn't really feeling the writing or art I'd done for though it so I put the idea into storage for a day when I could will up the energy to suck less.

Keep going with your thing!

Retro Wolf

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Re: RON RPG.
« Reply #3 on: 15 Jan 2014, 18:05 »
Cools.
What about a platformer? ;)

Am I a clown for your entertainment?! ;)
GAME REMOVED

Arrows = move
WASD = use abilities (in a direction)
1 = shoot
2 = dig
3 = build

@Eggie: Thanks!
« Last Edit: 20 Apr 2014, 13:11 by Oldschool_Wolf »

Renegade Implementor

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Re: RON RPG.
« Reply #4 on: 15 Jan 2014, 22:43 »
Cools.
What about a platformer? ;)

Am I a clown for your entertainment?! ;)

Be thankful nobody asked for a dating sim.  :)

I really like the look of the sprites you've cobbled together.  I look forward to see this RPG progresses.

Re: RON RPG.
« Reply #5 on: 16 Jan 2014, 00:10 »
Be thankful nobody asked for a dating sim.  :)

I really like the look of the sprites you've cobbled together.  I look forward to see this RPG progresses.

Aww, but what a perfect opportunity for Death to push Elandra out of the picture and finally get a date with Davy. :-D

Oldschool_Wold, I tooled around on that browser-based RPG for about 15 minutes yesterday... just wasting time. I'm interested to see what you do with the idea. (nod) The RoN game I'm working on to celebrate the upcoming 13 year anniversary is going to be an RPG. The Reality Check series (of which I finished the 3rd just the other day, fun was had) has been a big inspiration.

The platformer is cool. But me and platformers... oooh, no. Just reminds me of my childhood playing 8-bit Nintendo and raging out, "Why did he fall through?! I totally landed on that thing!" Rrrawwwrrarrrggg *throws controller; breaks lamp* rrrawwwarrrggrarr!
"Well, thanks for noticing me."

Retro Wolf

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Re: RON RPG.
« Reply #6 on: 16 Jan 2014, 09:18 »
A dating sim parody would make a good RON game!

@EccentricDigital: I'm glad you enjoyed the games! I look forward to seeing what you come up with for RON, RON needs more submissions!

I'm still not sure what this is going to turn into, it looks like an RPG, it could turn into any number of things.
I'm not going to make a Final Fantasy type game, for a long time i've wanted to do something with elements from the following games:

http://sandbox.yoyogames.com/games/72697-another-day-in-the-life-of-bob
http://www.newgrounds.com/portal/view/547307
http://en.wikipedia.org/wiki/Shenmue
The Mos Espa levels from this little gem: http://starwars.wikia.com/wiki/Star_Wars_Episode_I:_The_Phantom_Menace_%28video_game%29

But with controls more like the old Zelda games.

Current goals:
    -Work on the "engine" if you can call it that. Create the basic functions that will allow me to create a short game.
    -Recreate Reality on the Norm in tileset form. The town square and its vicinity.

To look into:
    -Passage of time? Time based events, NPCs with a daily schedule.
    -Needs? Eat, sleep, mood. (Need to avoid this system being annoying).
    -Simple battle system.
    -RPG elements, nothing too complicated. The ability to level up, earn cash.
    -Story.
    -How big is the game map going to be? I need to be realistic, just keep the main points of interest.

Why this may not be completed:
    -Life responsibilities.
    -New ideas and motivation (out of the countless game projects I've started, I've only completed a handful).

I will submit all artwork to Renegade Implementor when I complete or abandon the project.
« Last Edit: 19 Jan 2014, 23:53 by Oldschool_Wolf »

Retro Wolf

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Re: RON RPG.
« Reply #7 on: 21 Jan 2014, 22:00 »
A little update:

-Textboxes: Walk up to each of the doors and press space, the Bum will say something (press space to dismiss text box).
-Running: Hold X to run.
-Movement improved.
-NPC Max follows the player.
-NPC Death follows waypoint coordinates stored in an array. 8-)
-NPC Davy random movement changed.

Retro Wolf

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Re: RON RPG.
« Reply #8 on: 27 Jan 2014, 23:16 »
I've decided not to plan so much at the moment, I'm just having fun with it. I just think of a feature and challenge myself to implement it.

The next update will not be playable in the browser, it will be a windows exe.

What to expect from the next update.

Already done:
-If you try to hide from Max, he will find you (he is a detective after all!), he can't be trapped behind buildings anymore.
-Random movement tweaked again.
-Random NPCs:
    I was thinking that I wanted the levels to be well populated, but for various reasons having every single character from the RON series is not very realistic. So this is what I came up with:



These guys are all based on one set of sprites. By breaking them up and blending them with randomly generated colours, the clothes combinations number in the millions (colours are made by randomly generating numbers between 0 and 255 for red, green, and blue). I'm going to throw in a couple of different hair styles and heads for even more character variety.

I'm know it's a sausage fest at the moment, I plan to create females also.

You might think that there are too many people on the streets, this was just a test to see how many the game can handle. I've had 1200 of these guys on screen before the game slows down. This number will more than likely come down though as the project gets more complicated. I really don't think that many will be necessary anyway.

I'm currently pondering my next move, the combat system. How it will work I've yet to decide.
« Last Edit: 27 Jan 2014, 23:19 by Oldschool_Wolf »

Adeel

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Re: RON RPG.
« Reply #9 on: 30 Jan 2014, 15:15 »
I'm glad to hear that the new update is going to be a windows .exe . Downloading still works wonders on slow connections like mine :-D . I appreciate the idea of having fellow people/civilians/citizens in the game.

If I'm not asking for too much, can you please try to add the option to 'flirt' with fellow citizens (irrespective of their genders) along with the option to talk? I think it would be cool to see some same-sex citizens freak out as well as some same-sex citizens flirting back! (laugh)

Keep it up with the project and don't ever abandon it! Your progress is very good so far. (nod)

Monsieur OUXX

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Re: RON RPG.
« Reply #10 on: 19 Feb 2014, 17:52 »
Great technical achievement. Turn that into an exciting gameplay and your game could be excellent.
 

Retro Wolf

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Re: RON RPG.
« Reply #11 on: 19 Feb 2014, 23:49 »
Great technical achievement. Turn that into an exciting gameplay and your game could be excellent.


Most of the credit belongs to Game Maker Studio's engine and inbuilt functions.

I have been working on this on and off, mostly improving the systems already in place.
Life and *ahem* Minecraft have been keeping me away.

I'm still not sure where I'm going with this. Working on the combat system seems to have made it into more of an action\strategy game.

Retro Wolf

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    • Retro Wolf worked on one or more games that was nominated for an AGS Award!
Re: RON RPG.
« Reply #12 on: 27 Feb 2014, 13:37 »
New version. See first post for download link.

-Main Menu.
-Simple auto save system (at the moment just saves x and y coords, appearance of player.
-Combat system:
    -Bullet collision.
    -Enemies.
-NPC path finding (Can be buggy).
-A couple of testing functions available.

Still working on women sprites.

Everything seen here is not necessarily a reflection of what a final game (if made) would look or play like.
What I'm creating could be used as a foundation for any number of future projects.
It's a collection of custom functions, a concoction of ideas.