Author Topic: Mudlarks  (Read 10742 times)

Mudlarks
« on: 10 Apr 2014, 17:03 »
After a year in development, the day has finally come, Mudlarks is finished and available for free download! It's been a hectic sprint to the finish line as we tried to iron out a few last minute bugs, and I think we have been successful in doing so. We would really appreciate feedback, good or bad, and if you find any bugs or spelling mistakes please let us know. Most of all, we've had an amazing time making the game and it has been a life ambition fulfilled! We really hope you enjoy the game :)

If anybody is reading this who has a games website or a Let's Play channel, please feature us if you can, any help getting our game out there is most welcome!

Thanks to everyone who has been involved in the project (including Blount from AGS forums for his play testing!) and thanks to all of you who've followed it's progress.

About Mudlarks

Your name is Winston. You are very much a regular, normal chap - living in London with your girlfriend and holding down a 9 to 5 office job. Among your various hobbies, you are a mudlarker. That is, the practice of combing the shore of the River Thames for historically interesting objects that may have gone underwater hundreds of years ago. One day, you and your co-mudlarker Vincent stumble upon what appears to be a valuable golden locket - and your destiny is changed forever. Two days after the find, Vincent disappears on the shore, leaving only the locket behind...

What follows is an atmospheric dialog and puzzle driven adventure game, bringing together elements of science fiction with a strong supernatural theme as you undertake your quest to find your friend and unravel many secrets along the way. Winston finds himself as an ordinary man in a very extraordinary situation...


PLEASE SAVE OFTEN: just in case there any bugs, these should be rectified in the latest version (1.3)
I also recommend to play with headphones/sound turned up :)

Features

- Over 40 locations to explore
- A mysterious and complex plot set in modern day London
- A cast of over 40 intriguing characters
- A full length adventure game experience - hours of gameplay
- Thousands of lines of dialog
- Moments of spookiness
- Over 60 inventory items
- Virtual mudlarking - yes, that is a thing now!






« Last Edit: 20 Apr 2014, 20:25 by shaun9991 »
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Re: Mudlarks
« Reply #1 on: 10 Apr 2014, 19:17 »
Downloading. Looks like my kind of game.  A love realistic characters and backgrounds
What if your blessings come through raindrops
What if your healing comes through tears...

Re: Mudlarks
« Reply #2 on: 10 Apr 2014, 20:19 »
Congrats on the release, very interesting looking game.
 

miguel

  • Onions? Give me back my onions!
    • miguel worked on one or more games that was nominated for an AGS Award!
Re: Mudlarks
« Reply #3 on: 10 Apr 2014, 23:56 »
Downloading, it does look and sound interesting.
Congrats on the release!
Working on a RON game!!!!!

Re: Mudlarks
« Reply #4 on: 11 Apr 2014, 10:29 »
Let's see if this runs under Linux...
Stuart "Sslaxx" Moore.

Blount

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    •  
    • Blount worked on one or more games that was nominated for an AGS Award!
Re: Mudlarks
« Reply #5 on: 11 Apr 2014, 14:09 »
I had the great pleasure of testing this EPIC adventure game, which I recommend!

Re: Mudlarks
« Reply #6 on: 13 Apr 2014, 12:57 »
Thanks very much guys! :) I hope you enjoy the game, please let me know how you get on, any feedback is hugely appreciated
Support Cloak and Dagger Games on Patreon: https://www.patreon.com/user?u=460039

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on one or more games that won an AGS Award!
    •  
    • Mandle worked on one or more games that was nominated for an AGS Award!
Re: Mudlarks
« Reply #7 on: 13 Apr 2014, 13:53 »
This looks so very nice!

Gonna be checking this out ASAP!!!

Re: Mudlarks
« Reply #8 on: 13 Apr 2014, 14:20 »
Looks great. I'll download this tonight. Well done for finishing it :-)

Re: Mudlarks
« Reply #9 on: 13 Apr 2014, 15:14 »
Kick ass atmosphere and a really fitting soundtrack. Been playing for an hour or so and really enjoying it so far. I did find a bug, though - when in the pub and after using the pinball machine, the main character's view gets stuck ie his back stays turned when walking around. I had to reload from my save point so if you guys get the time I'd sort that out asap. Apart from that, yeah I'm hooked :smiley:.

Problem

  • Cavefish
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    •  
    • Problem worked on one or more games that was nominated for an AGS Award!
Re: Mudlarks
« Reply #10 on: 13 Apr 2014, 15:18 »
Yeah, I also had this bug, but you don't really have to reload the game. As soon as you do something that changes the character's view again (such as picking up an item), everything is back to normal again.

Re: Mudlarks
« Reply #11 on: 13 Apr 2014, 15:22 »
Yeah, I also had this bug, but you don't really have to reload the game. As soon as you do something that changes the character's view again (such as picking up an item), everything is back to normal again.

Ahh... I did try talking and it didn't change so I just figured I'd load up the last save. Save clever and save often I always say, hah.

AnasAbdin

  • Peace, Love and AGS
    • AnasAbdin worked on one or more games that was nominated for an AGS Award!
Re: Mudlarks
« Reply #12 on: 13 Apr 2014, 16:54 »
Congrats on the release buddy :-D I've been waiting for this since forever. The story of the game and the style are unique and captivating! I just started playing it and I know I'm going to enjoy it all!

Re: Mudlarks
« Reply #13 on: 14 Apr 2014, 20:26 »
Thanks you guys, I really appreciate the nice comments :)

And thanks hugely for finding that bug!! It's not something we picked up at all. Will be sure to fix it and upload a fixed version as soon as I can.

Hope you all are still enjoying the game!
Support Cloak and Dagger Games on Patreon: https://www.patreon.com/user?u=460039

Problem

  • Cavefish
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    • I can help with characters
    • I can help with making music
    • I can help with play testing
    • I can help with scripting
    • I can help with translating
    • Problem worked on one or more games that won an AGS Award!
    •  
    • Problem worked on one or more games that was nominated for an AGS Award!
Re: Mudlarks
« Reply #14 on: 14 Apr 2014, 22:02 »
I've finished it, now it's feedback time!

This is a very nice game with an intriguing story and a unique atmosphere. The story really made the game for me and kept me playing, most of the dialogues are well-written, the characters are likeable and there's a lot of attention to detail. The puzzles were pretty straight-forward, most of the time finding the right items or hotspots was the main problem. The game gets more difficult towards the end though, with two refreshing puzzles that are considerably harder.

Things I didn't like...

* The animations. I know it's really difficult to animate photographs, but at least the key animations (such as the main character's walkcycle) shouldn't look as awkward as they do. On the other hand it was great that you created quite a few background animations, animals walking around etc.

* The vertical scanlines. They are an interesting style choice, but they clash with the characters that don't have scanlines - I assume that's because of scaling issues? However the characters don't blend very well with the backgrounds.

* Horizontal movement is way too slow. Vertical speed is okay though. You know that you can set different speed values for x and y in AGS?

* Some puzzles/obstacles seemed to be a little far-fetched, but that's a typical adventure game issue.

* And finally...
Spoiler: ShowHide
This weird meteors-from-space thing. I really hoped that this plot would somehow tie in with the ghost story, but it seems to be completely unrelated, which was a little disappointing. It's a nice idea on its own, but it's not developed enough and not integrated into the story, so it feels out of place.


But despite these shortcomings I had a lot of fun playing Mudlarks. Good job! Amazing job, if this is your first game. :)

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on one or more games that won an AGS Award!
    •  
    • Mandle worked on one or more games that was nominated for an AGS Award!
Re: Mudlarks
« Reply #15 on: 16 Apr 2014, 06:16 »
Downloaded and playing little by little whenever I get the chance...

Loving the game so far! As I'm also working on a game using photos of real-world locations it's very interesting to see how you dealt with similar issues that I'm facing on my own project...

Here's a bug I found:

Spoiler: ShowHide
After you finish playing the pinball game in the pub's game room the main character stays locked in the back-to-player view and glides around in that view until the next cut-scene game-controlled character animation, which then fixes the problem. There is no such problem after playing the piano so I suspect that whatever code you used there will fix this issue.


Sorry if this has already been reported in the thread above...I was scared to read it for fear of unintentional spoilers...

Re: Mudlarks
« Reply #16 on: 16 Apr 2014, 09:52 »
Problem:

First of all, thanks so much for playing the game and I'm very happy you enjoyed it! :D Thank you so much for your feedback, this is invaluable in trying to improve it for future tweaking. I'm also glad you noticed that the puzzles are a bit harder at the end, this was our intention and hope (without them being toooo obscure)

Your 'not likes' are all perfectly valid. With the animations, we thought the clunkiness gave the game a bit of a different character, we didn't want everything to be completely fluid and photorealistic. But we will definitely spruce things up for future games.

The scanlines were added just to give it a different feel, they seems a bit love or hate at this stage :)

Thanks for pointing out the slow horizontal speed, that's very true. We uploaded the game to Desura last night and this issue has been fixed for this version, I will re-upload to Gamejolt as soon as I can.

Spoiler: ShowHide
 the meteor thing, it's there to send winston down a wrong path of investigation and add to the mystery and weirdness of the game, but you are right in that this could have been tied together a bit better. i like how it comes full circle out the end though when you find the actual meteorite on the beach, i would like to hope there is some ambiguity here that perhaps there was some sort of connection between these events, but its left up to the players imagination


THANKS PROBLEM!! :)

Mandle:

Thanks for playing and I'm glad your enjoying it :)

Thanks for pointing out the bug, that seems to be the big one that most people are encountering. I have fixed this for the Desura release and will upload to Gamejolt when I can :)
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Cogliostro

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Re: Mudlarks
« Reply #17 on: 16 Apr 2014, 16:04 »
Just finished playing and I have to say, one hell of a game!  And it's your first game to boot!

Finding the right spot and angle to capture a picture to use in a game is a hassle and you pulled it off.

Others have already commented on Winston's animation and speed, and I agree with them.  On the other hand, the animations used in the seance were impressive, despite being jerky. 

I really liked Winston's conversion over the course of the game, in his attitude towards ghosts and his increasing disregard for the law.  Also, a lot of games fall into the trap of featuring only the minimum number of NPCs necessary to solve puzzles or advance the story.  You included the occasional nutter on the shore of the Thames and a valet at the Burgess, whose only purpose was to make snarky comments.  The tour guide was there to give information about the churches, but her personal agenda was a "close encounter" with Geoff.  You go to a paranormal society and encounter someone like Jenny Hung, a paranormal enthusiastic but still skeptical - in other words, something other than a 2D character.  Bonnie Heavengold has a public and private persona for real life reasons!  All of these helped make the game seem connected to the real world.  Brilliant!  Just brilliant!

Things to improve in the next game....  The meteor was an interesting distraction, and it didn't bother me, but you may want to have everything tie together in the future games.   And I can't think of anything else?!

I look forward to your next game.

 - Cogliostro
« Last Edit: 16 Apr 2014, 18:34 by Cogliostro »
"First things first, but not necessarily in that order." - Dr. Who

Re: Mudlarks
« Reply #18 on: 19 Apr 2014, 00:22 »
Cogliostro - thank you so much for your kind comments! This post made my week! :)

I'm so glad you noticed Winston's changes over the course of the game, this is something I was really trying to convey. And it's cool what you thought about the characters :) I hate it when everybodies there just to be part of a puzzle, there needs to be a few randoms and people going about their everyday business etc.

Completely understand about the meteor stuff! Our next game will definitely tie together a bit better.

We've fixed a few issues such as the walking speed and a few bugs in the latest release too.

Thanks so much for playing Mudlarks and we are very happy you enjoyed it. It was a real labour of love for such a long time, and seeing peoples positive feedback have really made all those 100s of hours worthwhile :)
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Re: Mudlarks
« Reply #19 on: 20 Apr 2014, 20:31 »
Out of interest, those who have finished the game, how long did it take roughly?
Support Cloak and Dagger Games on Patreon: https://www.patreon.com/user?u=460039