Nikolas, nice try, but I'm not giving any details away about puzzles. I think the lack of modern conveniences will lead to greater variety in the puzzles. You won't just be able to search for clues/answers using your phone.
Wow, thanks for the words of encouragement, SarahLiz, Adeel, ThreeOhFour and Nikolas! We're really motivated by the praise. Going to try to live up to those expectations.
Status report for the end of June:
Some numbers:
- 10/35 playable rooms
- 1 playable quest
Surprise, surprise, I got less done than I'd hoped this month. I restructured a lot of the code so that my GlobalScript is now just a series of stubs. I think this is the nicest way to organise things.
We've got sounds! Hooo boy have we got sounds. Everything makes noises. The doors, footsteps... well, that's it for now. But the footsteps are in stereo, which sounds really nifty. I also have a few music demos from an (as of yet) unnamed contributor. I've been giving those a listen and they sound very promising.
The game is divided into a series of quests that you can track through a Progress dialogue box. They work in a similar way to achievements, but consist of several points each and contribute to an overall score (e.g. 4/5 + 3/5 = 8/10 total score). As noted above, the first quest is playable, but it still needs some work to flesh out descriptions. Plus, it's only really completable for one of the two characters right now (gotta' fix that).
We're really close to getting 2 more rooms in. Once I get those, I'll start fleshing out the next scene. For now, I'm going to focus on building backstory, hotspot descriptions and fleshing out the first quest more. Flesh.
I might wait a couple of months before giving the next production update. There wasn't really that much to report on this month :/. Things are going well though, and I'm still really motivated and genuinely happy with how things are working out! Until next time!