Yikes! But that's game development for ya -- a zillion of things you hoped would get done faster, and another zillion of issues you've never even thought of randomly popping up. Suffice it to say I'm still working on my unfinished MAGS August project 
Aaaanyway... looks so awesome I might even forgive the lack of gore 
I must admit, it sucks when all of those little issues stop you from checking off areas of your game as complete. Still, any progress is good progress. Gotta keep that positive attitude!
THIS my friends is AGSing at its finest
really love the art and story 
You'll hear more about the story before it's done. I've been deliberately vague and awkward about it because well, there's that feeling in the back of your mind that if you say too much, people just won't bother with the game. I think everyone developing an AGS game probably thinks the same way.
Those portraits are fantastic.
I hope I can deliver a game to match them!
This looks great, Gurok. Not sure How missed the thread before. Looking forward to seeing more of this :-)
That's alright! Thanks for the encouragement!
Sounds great to me! I was always more excited about the mystery aspect of it (along with the school tale/friendship drama), so I'm glad to hear that will be more in the foreground.
The new portraits look even better than the old ones, though Shelly looks slightly cross-eyed.
Good luck with continued development, and hope you can keep up your enthusiasm for that long!
Edit: Oh, and I don't think I mentioned before, I think it's a really good title for a game like this. Very Daisy Pulls It Off!
I agree that Shelly looks cross-eyed. There was another cross-eyed character we fixed. I spoke to the artist and he kind of got away with this one because she's looking upward, so it's not as obvious as the other one. I may or may not fix it depending on whether I can live with it.
Also, yeah, it's a reference to those cheesy, old timey adventure stories. It's only a placeholder title though! I have to think of something less ridiculous for the final game.
The new portraits looks awesome!
Thanks!
wow this looks fantastic, hope to see more o the project and get to the final version
so we can put our hands in it.
continue and improve the great job done until now 
I hope so too! I will be sharing more artwork, I'm just cautious and trying to ration it out. There's a lot more done than I've shown in the screenshots here. Once again, I have an irrational fear of spoiling the whole game if I share too much. We'll see.
Really nice!
Will the two characters be playable anytime (à la day of the tentacle) or in a specific order (à la Broken Sword)?
I can't wait to see other characters populate this gorgeous university
To begin with, they'll both be playable. At a certain point in the game, there's a pretty dramatic event where they both go their separate ways. From that point on, the game will decide which one you are playing at any given time.
There are about 12 principal cast members. I plan to have muted grey silhouettes for other university students in the background. The university grounds should end up being a lot more populated than they are now.
With these portraits and the background art, I can’t not think that this might be a version of "The Colonel’s Bequest" where Lillian decides she didn’t want to go to the bayous, but hang out with Laura instead.
Hmmm... unfortunately, the story takes place in a different location and time period from The Colonel's Bequest. No direct links, sorry. However, portraits from The Dagger of Amon Ra were used as references to establish a style for the game's portraits. In particular, the directly front-on perspective, the backing board and the shapely neckline that flows down past its boundaries were all things I requested to try to convey a Sierra feel. I hope that's enough of a connection for you.
