It's coming along nicely, mate. 
Thanks Stu
UPDATE #13[July 17th 2015]Coding. Massive amount of coding different scenarios that I've been doing the last few weeks. Oh and of course creating different animations for different scenarios as well. I decided to show another example of the non-linearity used in the project.
In this example, there is a wire fence separating this control room into two sections. As a botanist, Carter has access to the left section only. The right section is accessed through an airlock. Carter is not allowed in space. You can either sneak to the right section through an illegal trip from space as shown in the following screenshots:

Or, you can find a tool to cut the fence with and go to the other side without the need to go into deep space as shown in the third screenshot. The fence is fixed by a technician every once in a while. You can always cut it again just make sure no one sees you. Getting the tool is a puzzle itself. Also going into deep space won't be an easy task.

Funny thing is, some animated cut scenes that I worked days on are only accessible through one solution. Is it worth it? Well, it may be a good point for re-playability

Here's another example where you have to code a device 'Emitter' which is located in space...
You can take a space trip and do it manually, or by using a 'hack cube' which is obtained through some puzzle solving...

Or you can somehow get access to send a probe and control it without the need to go into space.
