Author Topic: Tardigrades ©  (Read 317845 times)

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on one or more games that won an AGS Award!
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    • Cassiebsg worked on one or more games that was nominated for an AGS Award!
Re: Tardigrades
« Reply #540 on: 24 Jun 2017, 10:12 »
Looking amazing as usual! ;-D
But think those two on the right also need a bit of movement... unless they're frozen in time... ;)
There are those who believe that life here began out there...

AnasAbdin

  • Peace, Love and AGS
    • AnasAbdin worked on one or more games that was nominated for an AGS Award!
Re: Tardigrades
« Reply #541 on: 24 Jun 2017, 13:07 »

Yolanda injured:


But think those two on the right also need a bit of movement... unless they're frozen in time... ;)

A frame later, he helps her get up (nod)

Re: Tardigrades
« Reply #542 on: 24 Jun 2017, 17:35 »
Oh, that was smoke!  I had assumed it was something else, more related to the situation at hand.  Nice animations all around, Anas!

Re: Tardigrades
« Reply #543 on: 24 Jun 2017, 18:06 »
The last GIFs looks great!

AnasAbdin

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    • AnasAbdin worked on one or more games that was nominated for an AGS Award!
Re: Tardigrades
« Reply #544 on: 25 Jun 2017, 12:42 »
dactylopus: I'm looking for something between :-[ and 8-0 !

Blondbraid: thanks!  Glad you liked them :-*

Edit for Cassie:
« Last Edit: 25 Jun 2017, 21:41 by AnasAbdin »

AnasAbdin

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    • AnasAbdin worked on one or more games that was nominated for an AGS Award!
Re: Tardigrades
« Reply #545 on: 01 Jul 2017, 07:25 »
ScreenShotSaturday: Ethereal world



You can't take inventory items from there, but you can change many things in real life from the ethereal world 8-)

Re: Tardigrades
« Reply #546 on: 01 Jul 2017, 16:53 »
ScreenShotSaturday: Ethereal world
I got David Bowie stuck in my head the minute I saw that screenshot. 8-)

AnasAbdin

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    • AnasAbdin worked on one or more games that was nominated for an AGS Award!
Re: Tardigrades
« Reply #547 on: 01 Jul 2017, 19:19 »
I got David Bowie stuck in my head the minute I saw that screenshot. 8-)

And now I'm listening to David Bowie's playlist while implementing the ethereal locations (laugh)

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on one or more games that won an AGS Award!
    •  
    • Cassiebsg worked on one or more games that was nominated for an AGS Award!
Re: Tardigrades
« Reply #548 on: 01 Jul 2017, 23:23 »
That looks so cool! (nod)
Have you thought of maybe giving him some small alpha-transparency for a total ethereal feel? ;)
There are those who believe that life here began out there...

Re: Tardigrades
« Reply #549 on: 02 Jul 2017, 00:53 »
That looks so cool! (nod)
Have you thought of maybe giving him some small alpha-transparency for a total ethereal feel? ;)
I agree, an element of transparency / translucency would be a nice touch.

It looks awesome though, either way.  I'm sure it will make for some very interesting gameplay.

AnasAbdin

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    • AnasAbdin worked on one or more games that was nominated for an AGS Award!
Re: Tardigrades
« Reply #550 on: 02 Jul 2017, 01:07 »
Thanks Cassie :) and awesome tip, I really appreciate your feedback 8-)
Thanks dactylopus!

I actually created the whole scene with the character being transparent. But the moving static pixels looked dull with the dark background :-\
Here's a comparison with different transparencies. I was going to keep the 30% but stayed with fully opaque.

Now I may remake the sprites transparent except for the white pixels (roll)


Re: Tardigrades
« Reply #551 on: 03 Jul 2017, 01:28 »
Now I may remake the sprites transparent except for the white pixels (roll)

That sounds like it would look pretty amazing! But everything you do looks amazing anyway ;)

Re: Tardigrades
« Reply #552 on: 03 Jul 2017, 01:45 »
Thanks Cassie :) and awesome tip, I really appreciate your feedback 8-)
Thanks dactylopus!

I actually created the whole scene with the character being transparent. But the moving static pixels looked dull with the dark background :-\
Here's a comparison with different transparencies. I was going to keep the 30% but stayed with fully opaque.

Now I may remake the sprites transparent except for the white pixels (roll)
You're very welcome.  I like the looks of the transparency, but can see why you decided not to.  The idea of only adding transparency to either the blue or the white pixels would probably look much better then either fully opaque or fully translucent.  Really interesting to see the images of how the concept progressed.  Also, I wanted to say earlier but did not, I really like the way the hexagonal tiles work in the animation.  Very inventive, and very cool.

selmiak

  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
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    • selmiak worked on one or more games that won an AGS Award!
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    • selmiak worked on one or more games that was nominated for an AGS Award!
Re: Tardigrades
« Reply #553 on: 03 Jul 2017, 07:45 »
Doesn'T AGS support different blending modes?
If you ask me as a medium to the etherreal I'd split white and blue pixels and make 2 versions and have one of the 2 versions with some 100% opacity and hopefully supported blending to the nice BG, in PS blending white to interesting colors looks always interesting again. So I'd have one version be the main character and add 3-5 NPC with the other color (or a colorramp over the different characters) in decresing opacity, let these follow the player all with different walking speeds or some codemagic offset to still end walking on the same spot as the main player character.

Looking great already

AnasAbdin

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    • AnasAbdin worked on one or more games that was nominated for an AGS Award!
Re: Tardigrades
« Reply #554 on: 03 Jul 2017, 22:22 »
Thanks josiah1221 :-*

I wanted to say earlier but did not, I really like the way the hexagonal tiles work in the animation.  Very inventive, and very cool.

Thanks dactylopus glad you like the effect! Placing the hexagonal tiles was a little tricky specially that they are always randomly positioned and must be suitably adjacent like a beehive (nod)

selmiak.. oh selmiak.. you mind manipulator :-D The multi NPCs idea is brilliant. I feel I do not need the character to be transparent anymore. I mean the effect is achieved with this method (nod)



Bonus image for you all for being such a great inspiration :P



Man this room took a lot of coding to achieve the final form.. there are still several ethereal rooms with tricky puzzles but one little sample is enough to show (laugh)

Re: Tardigrades
« Reply #555 on: 04 Jul 2017, 02:25 »
Wow, that looks very cool.  Nice work!

Re: Tardigrades
« Reply #556 on: 04 Jul 2017, 03:26 »
Wow, now THAT is perfect! As for the animation :shocked:

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on one or more games that won an AGS Award!
    •  
    • Cassiebsg worked on one or more games that was nominated for an AGS Award!
Re: Tardigrades
« Reply #557 on: 04 Jul 2017, 16:34 »
That looks awesome! (nod)
Good thinking selmiak, great implementation AnasAbdin! (nod) :-D
There are those who believe that life here began out there...

NickyNyce

  • ready...FIRE...aim
    • NickyNyce worked on one or more games that won an AGS Award!
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Re: Tardigrades
« Reply #558 on: 05 Jul 2017, 14:10 »
I can't freaking wait to play this game. I am absolutely amazed at how much work you've put into this. You have blown my mind away with all the little details. You sir, are a machine!

Re: Tardigrades
« Reply #559 on: 05 Jul 2017, 16:07 »
This game starts to look more and more like every single sci-fi film made between 1969 and 1999 mashed together, but in a cool way! 8-)