Author Topic: Tardigrades ©  (Read 315370 times)

AnasAbdin

  • Peace, Love and AGS
    • AnasAbdin worked on one or more games that was nominated for an AGS Award!
Re: Tardigrades
« Reply #780 on: 19 May 2018, 17:42 »
It sparkles!
It excites!

Have a sip! :P

You, Sir, are an Aquamancer.

I like that (laugh)

Apparently I'm (the script) is not smart when it comes to shadows :P
Had to do a fix for the trees shadows on the river...

Also MEGA thanks to Ben Chandler :-* for the tangents suggestion on twitter, bottom left is improved now!



Previous post for reference:

« Last Edit: 19 May 2018, 17:44 by AnasAbdin »

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on one or more games that won an AGS Award!
    •  
    • Cassiebsg worked on one or more games that was nominated for an AGS Award!
Re: Tardigrades
« Reply #781 on: 19 May 2018, 19:28 »
So beautiful... 8-0
There are those who believe that life here began out there...

Re: Tardigrades
« Reply #782 on: 19 May 2018, 19:54 »
8-0 8-0 8-0 This is stunning! You are definitely the Aquamancer! Now I'm thirsty ;)
« Last Edit: 19 May 2018, 19:57 by josiah1221 »

Re: Tardigrades
« Reply #783 on: 19 May 2018, 20:57 »
Like, is this game out yet? I keep seeing this game since 2014 and was wondering if it was complete? If not, is it gonna cost a lot due to time involved?. It looks like most games take forever to release like a few other games stated out in late 2017 are still not out nor do you ever hear anything about them: kind of guessing game..O well maybe I will check back next year to see ....

Re: Tardigrades
« Reply #784 on: 19 May 2018, 23:31 »
It looks like most games take forever to release like a few other games stated out in late 2017 are still not out nor do you ever hear anything about them: kind of guessing game..O well maybe I will check back next year to see ....
It’s kind of tradition in adventure development, and games in general, to wildly misjudge how long it will take to finish a game.

As a rule, take the number given by the dev, halve it, then add 9 years.

Re: Tardigrades
« Reply #785 on: 20 May 2018, 02:40 »
It looks like most games take forever to release like a few other games stated out in late 2017 are still not out nor do you ever hear anything about them: kind of guessing game..O well maybe I will check back next year to see ....
It’s kind of tradition in adventure development, and games in general, to wildly misjudge how long it will take to finish a game.

As a rule, take the number given by the dev, halve it, then add 9 years.


Cool..I not trying to be pushy , i was just wondering , now I know not to get hopes up to soon.
Thank you ...no more from me til next year....lol

AnasAbdin

  • Peace, Love and AGS
    • AnasAbdin worked on one or more games that was nominated for an AGS Award!
Re: Tardigrades
« Reply #786 on: 20 May 2018, 12:09 »
Cool..I not trying to be pushy

On the contrary! Please do! I always need the push (nod)

Thanks Cassiebsg and josiah1221 :-*
Thank you Stupot! But your calculations are missing a couple of zeros to the right of the number (laugh)

I don't want to defend myself or the project. But as Stu mentioned games release dates are estimated based on plans that are made under specific circumstances. I don't recall giving an exact release date estimation and if I did I apologize for not delivering. Tardigrades is not the first project that takes as many years, for instance Space Venture by the Two Guys from Andromeda started around 2013 and still not released. I know several indie devs from different genres going through the same issue. The moment I started this project life surprised me with stresses challenging me between family care, a full-time job, plagiarism and threats, until a couple of weeks ago of which I had an appendectomy. I can assure you that no day have passed that I did not open a software for Tardigrades. Except during my time in the ward after the appendectomy was performed. I even had my sketch book where I drew the background above along with 3 more.

:)

selmiak

  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
    • I can help with proof reading
    • I can help with translating
    • I can help with web design
    • selmiak worked on one or more games that won an AGS Award!
    •  
    • selmiak worked on one or more games that was nominated for an AGS Award!
Re: Tardigrades
« Reply #787 on: 20 May 2018, 20:29 »
This water animation is awesome anas! 8-0

Re: Tardigrades
« Reply #788 on: 21 May 2018, 00:38 »
This screenshot is stunning, as are all from this game.  Great work, and thanks for sharing.

Also, you've gone through a lot to bring this to us.  I'm glad to see that you are persevering, and look forward to the eventual release, even if it takes many more years.  This game looks so promising.

AnasAbdin

  • Peace, Love and AGS
    • AnasAbdin worked on one or more games that was nominated for an AGS Award!
Re: Tardigrades
« Reply #789 on: 21 May 2018, 11:18 »
Thank you selmiak! Glad you like it 8-)

Thank you dactylopus, I'm actually working a lot lately I don't think it'll take years :-D

Re: Tardigrades
« Reply #790 on: 22 May 2018, 10:43 »
The water looks simply gorgeous!

Will you be able to toss in a coin and make a wish? :)

AnasAbdin

  • Peace, Love and AGS
    • AnasAbdin worked on one or more games that was nominated for an AGS Award!
Re: Tardigrades
« Reply #791 on: 26 May 2018, 08:30 »
Thank you Blondbraid! :-*

Will you be able to toss in a coin and make a wish? :)

I already have many interactions animations including throwing things and picking up, so you never know ;)

Here's a test screen of Carter walking in sun spots in some forest path:

Re: Tardigrades
« Reply #792 on: 26 May 2018, 11:40 »
Wow, really cool how the spots of sun through the laves reflects on him, impressive!
Though I'll admit it took me a second to see that and realize there wasn't white mice crawling over him! :)

Re: Tardigrades
« Reply #793 on: 27 May 2018, 02:58 »
Very cool indeed! But it also took me a second to realize it as well. Maybe add a little bit of sunlight rays coming thru the trees if you haven't thought to do so already ;)

Here's an example:

https://i.imgur.com/N83omJg.jpg?1
« Last Edit: 27 May 2018, 11:30 by Darth Mandarb »

AnasAbdin

  • Peace, Love and AGS
    • AnasAbdin worked on one or more games that was nominated for an AGS Award!
Re: Tardigrades
« Reply #794 on: 27 May 2018, 15:11 »
Wow, really cool how the spots of sun through the laves reflects on him, impressive!
Though I'll admit it took me a second to see that and realize there wasn't white mice crawling over him! :)

Thanks! I like the idea of white mice crawling though, right Tabby? (laugh)

Very cool indeed! But it also took me a second to realize it as well. Maybe add a little bit of sunlight rays coming thru the trees if you haven't thought to do so already ;)

Yeah thanks! I've added that since I already have the sprite:

Re: Tardigrades
« Reply #795 on: 28 May 2018, 00:15 »
Pretty!!! (nod)

Re: Tardigrades
« Reply #796 on: 31 May 2018, 13:48 »
Wow, that is one cool sci-fi Egyptian temple!
Have you thought about posting any more time-lapse videos on how you make all fantastic scenery?

AnasAbdin

  • Peace, Love and AGS
    • AnasAbdin worked on one or more games that was nominated for an AGS Award!
Re: Tardigrades
« Reply #797 on: 01 Jun 2018, 11:12 »
Thanks josiah :-D

Have you thought about posting any more time-lapse videos on how you make all fantastic scenery?

Well I'd love to once I figure out how to (roll)
Many of those backgrounds are not finished in one setting..

thedaemon

  • artist
Re: Tardigrades
« Reply #798 on: 01 Jun 2018, 15:39 »
The sun spots are a nice detail. Really looking forward to this game! Keep up the amazing work.

Jack

  • Think deviant
    • I can help with AGS tutoring
    • I can help with scripting
    • I can help with story design
    • Jack worked on one or more games that was nominated for an AGS Award!
Re: Tardigrades
« Reply #799 on: 01 Jun 2018, 20:22 »
These are all so beautiful and cool.

Could the sunspots be stretched vertically the further down they are, to make them appear as shafts coming from above? I would also draw them with a bit lower opacity so that the uniform's details stand out a bit.