Adventure Game Studio v3.3 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2014 others
ACI version 3.3.3.0
*** ENGINE STARTUP ***
Installing exception handler
Reading config file
Initializing allegro
Setting up window
Initializing game data
Game data file: c:/Program Files (x86)/Golden Wake Demo/a-golden-wake.exe
Initializing TTF renderer
Initializing mouse
Checking memory
Initializing speech vox
Initializing audio vox
Initializing keyboard
Install timer
Initialize sound drivers
Trying digital driver ID: 'AXA ' (0x41584120), MIDI driver ID: 'Auto' (0xffffffff)
Failed to init one of the drivers; Error: DIGMID patch set not found
Trying to start without MIDI
Failed to init one of the drivers; Error: Failed to init digital sound driver
Trying to start without DIGI
Failed to init sound drivers. Error: Insufficient digital voices available
Resetting to default parameters and trying again.
Failed to init one of the drivers; Error: DIGMID patch set not found
Trying to start without MIDI
Failed to init one of the drivers; Error: Failed to init digital sound driver
Trying to start without DIGI
Digital sound: disabled, MIDI sound: enabled
Install exit handler
Initialize path finder library
Load game data
Game data version: 42
Requested engine version: 3.2.0.0
Game GUI version: 115
Built library path: ags_shell.dll
Plugin loading succeeded, resolving imports...
A Golden Wake Demo
Checking for disk space
Initializing screen settings
Device display resolution: 1280 x 960
Game native resolution: 320 x 200 (32 bit)
Game settings: letterbox acceptable, side borders acceptable
Init gfx driver
Built library path: d3d9.dll
Created graphics driver: Direct3D 9
Supported gfx modes (32-bit):
1024x768;1600x1200;1440x1050;1280x960;1024x768;800x600;640x480;
Supported gfx modes (24-bit): none
Initializing gfx filters
Requested gfx filter: StdScale3
Chosen gfx resolution: 960 x 600 (32 bit), game frame: 320 x 200
Applying scaling filter: StdScale3
Switching to graphics mode
Attempt to switch gfx mode to 960 x 600 (32-bit) windowed, game frame 320 x 200, gfx filter: StdScale3
Succeeded. Using gfx mode 960 x 600 (32-bit) windowed, game frame 320 x 200, gfx filter: StdScale3
Preparing graphics mode screen
Initializing colour conversion
Check for preload image
Initialize sprites
Set up screen
Initialize game settings
Prepare to start game
Audio is processed on the main thread
Checking replay status
Engine initialization complete
Starting game
Loading room 83
Room change requested to room 82
Unloading room 83
Loading room 82
Room change requested to room 0
Unloading room 82
Loading room 0
***** ENGINE HAS SHUTDOWN