Last Flight of the Starship Hindenburg

Started by KodiakBehr, Sun 24/07/2011 05:53:51

Previous topic - Next topic

Cogliostro

KodiakBehr,

PROs:
Game was fun, absurdly so.  Well played references and meta-jokes.  So big points for that.

CONs:
Issues with graphics have already been addressed. 
I'm not a fan of the verb-coin.
The writing was off, and I think I can target the biggest reason why...

Spoiler

Most of the game you were writing a comedy / homage, but the game concepted centered on an insane genocidal, ranting AI. 

The broken AI was central to the game, but its rants should have been more "Marvin the Android" and less "SHODAN."

[close]

Looking forward to your next creation,
Cogliostro

"First things first, but not necessarily in that order." - Dr. Who

KodiakBehr

Excellent feedback.

Interesting that you didn't like the stripped-down verb-coin.  I was rather inspired by http://americangirlscouts.org/agswiki/Why_Your_Game_Is_Broken when I was writing my design notes.  I felt very strongly that it was a dramatic improvement on many of the other interface choices that remain popular.  May I ask what it was about the verb-coin that was unappealing?

I fully and completely agree that the writing was off, and in my opinion one of the biggest reasons for that is my inability to commit fully to a tone.  Next game won't have that problem.

Thanks for playing!

Tabata

Finally made it through your game and had fun with it (even if I had some trouble with reading the english instructions, but that's my fault).

You offered us a very good “starter” with a nice story, good puzzles and fine animations.

Some already known bugs and a lot of actions without dialogs (even logical ones like “see note”) have been on the other side, but these are things, you will avoid in your next game by using beta-testers, will you?

Really hope, to see more from you, so please go on with this!

Cogliostro

Quote from: KodiakBehr on Fri 19/08/2011 17:09:31
Interesting that you didn't like the stripped-down verb-coin.  I was rather inspired by http://americangirlscouts.org/agswiki/Why_Your_Game_Is_Broken when I was writing my design notes.  I felt very strongly that it was a dramatic improvement on many of the other interface choices that remain popular. 

The first game I played with a verb-coin had beautiful graphics, inspired concept, witty dialogue and a cumbersome verb-coin.  I was drawn to the game, but the more I played the more I loathed the verb-coin. 

In your game, however, the stripped down version stream lined play.  I was completely over the old aversion when the power allocation puzzle came up.  Lots of clicking was required, the verb-coin slowed me down, and the lingering disdain resurfaced. 

You made it work.  Ignore my ealier comment.

- Cogliostro
"First things first, but not necessarily in that order." - Dr. Who

CosmoQueen

#24
There was a lil bug in the game. The error was:

in "room7.asc", line 13
Error SetCharacterSpeedEx: cannot change speed while walking

And also it won't let me load my saved game. When I try it says "Sorry Not Now". Dang, now I'll have to start all over :(
KPop and AGS....................that is my life.

win98fan

Yeah, I got that game crash outside the casino on occasion too.

My bug is a bit more serious though...

I have two items in my inventory: one is a battery with wire and another is a pipe with wire
wrapped around it.  Unfortunately I was unable to combine the two to create that special
item I need.

I had to restore from an earlier point in the game to avoid that.

piperhcombs

Wow, talk about digging up an old thread...(laugh) 8-0
:cheers: + :claps:

Temperance&Booth  Sydney&Vaughn  Nadia&Weiss

SMF spam blocked by CleanTalk