Guard Duty is an ambitious puzzle adventure game, following in the footsteps of titles like
Monkey Island, Day of the Tentacle, Simon the Sorcerer and the Discworld series.
The game features a unique three act story with an open world to explore, carefully paced
puzzles and two radically different timelines.
StoryWhen a teenage apprentice stumbles upon his mentor's collection of Demonic literature he
learns of a long forgotten ancient ritual, a recipe for destruction, death and the promise
of immortality.
With evil in his eyes the apprentice embarks on the journey of a lifetime, one reaching
far across the depths of time and space.
'An exchange of royal blood for an eternity on the throne, to be king of the underworld,
ruler of the mortal realm.’
CharactersTake control of the first dynamic duo with a heritage line spanning multiple millennia!
Destiny speaks of two men that can stop the young soon-to-be ruler of the world, well,
more like one and a half men:
Agent Starborn, time travelling Lieutenant General of the Guardians of New Haven!

...and Tondbert, Night’s Watchmen of Wrinklewood, part time drunk and three quarter dwarf.
GameplayAs you puzzle your way through this unique three act story you will get to do a bunch of cool stuff like:
Catapult yourself across a bottomless chasm of doom, save a Knight from a giant Sandworm
or even TRAVEL THROUGH TIME AND SPACE.


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Guard Duty is due to release in Spring 2019.
Art, story and game design by Nathan Hamley
Programming and additional game design by Andy White---
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