Thanks Gradir

...
UPDATE!Progress is going really well, I've dropped my hours at work so I have a WHOLE EXTRA DAY (!!) to work on Guard Duty each week.
AdventureX was amazing, I took our current build along with me and the reception to the game was fantastic, really encouraging stuff. Apparently I need to post more updates though...
Anyway, on that note:I'm working on making a small video showcasing some early gameplay, I've been having tonnes of fun creating all sorts of quirky folley sounds for the game. I'm especially happy with the GUI sounds and a neat gate mechanism sound I created using my squeaky chair, a metal tin lid and a wooden box. You'll get to hear some of this stuff in the next thread update, for now here's the gate mechanism:
https://soundcloud.com/sick-chicken-studios/guard-duty-wheel-crank-sfxI've also recorded 100 or so lines of dialogue for Tondbert, I decided to have a go at voicing him myself and somehow, people really like it. So you've got that to look forward to. Here's a teaser, let me know what you think
https://soundcloud.com/sick-chicken-studios/thebusybarmaid-guard-duty-vo-testAlso, here's an animation from one of the Sci-Fi sequences that didn't get much love on Twitter. So maybe you guys will appreciate it more

(Click image for animation, imgur converted it to a video, so I can't embed)

I've also been working on getting the game to a full playable state, from start to finish. I've got most of the art finished for the first Act, but am using good ol' programmer art for the rest of the game.

(work in progress)

(work in progress)
I also created this neat-o high resolution logo for the game. I'm not sure if it needs more details but I got fed up with using Adobe Illustrator so called it quits here.

So that's about it for now. I'll do another update once the gameplay teaser is finished, I have a really good musician on board so you'll get to hear a bit of that too

Thanks for all the support so far!