Author Topic: A Night That Wouldn't End (MAGS December 2014)  (Read 8527 times)

A Night That Wouldn't End (MAGS December 2014)
« on: 02 Jan 2015, 00:58 »
A NIGHT THAT WOULDN'T END
by LostTrainDude (& Dr. Wh)


Far in the North, where the night may last for months, a researcher is left alone with his boredom and with an important research to complete.


v1.1
----
- Added gamma correction slider (press the [G] key anytime in game)


HOW TO PLAY
Interact - Left Mouse Button
Examine - Right Mouse Button

FEATURES
- A month of actual development crunched down in 72 hours
- Needlessly big chunky pixels
- Debatable science
- Randomly generated soundtrack*
- Some John Conway's Game of Life inspired graphics
- Videogames and Jazz Standard Quotes!

INTRODUCING
- First story conceived along with my brother Dr. Wh 8-)

*Very "prototypish": some audio files randomly selected and played at random times. Needs to be fixed.
« Last Edit: 07 Jan 2015, 09:53 by LostTrainDude »
"We do not stop playing because we grow old, we grow old because we stop playing."

Mandle

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Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #1 on: 02 Jan 2015, 03:11 »
Awesome game so far!

But I think I hit a game-breaking bug (EDITED to be more accurate)

Spoiler: ShowHide
I clicked on the X on the terminal display and turned it off, but then when I went back to the terminal (left-clicked it) all the room's hotspots disappeared but the terminal window did not reappear. So I was trapped.
« Last Edit: 02 Jan 2015, 03:18 by Mandle »

Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #2 on: 02 Jan 2015, 03:27 »
But I think I hit a game-breaking bug (EDITED to be more accurate)

You're right! In the last development sprint I think I messed up some room functions. :-\
I've uploaded a fix right now :) Hope that it works!

Thanks a lot for your feedback! I didn't have the chance to playtest it thoroughly because I had very few time to work on it.

Glad you liked it so far! :)

« Last Edit: 02 Jan 2015, 03:29 by LostTrainDude »
"We do not stop playing because we grow old, we grow old because we stop playing."

Mandle

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Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #3 on: 02 Jan 2015, 03:34 »
Good to hear it!

I just finished the game and it was great! I love the chunky graphics vs the subtle gradient of the moonlight. I don't think I've ever seen that done before...

Story was simple but also quite sweet:

Spoiler: ShowHide
I expected the organism to rip through the floor and eat me. I guess I've seen The Thing too many times...

Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #4 on: 02 Jan 2015, 03:48 »
Thanks a lot, Mandle! :D

I made all the graphics with Hexels Pro that recently started to make it possible to apply this gradient on selected layers of the scene (if I'm not wrong, it was not possible before). I thought it would be fun to see how the result would be :) Next time I'll try to blend it better, for sure!

Spoiler: ShowHide
Hahaha! (laugh) Probably it's because the organism is actually A SPACESHIP 8-0
"We do not stop playing because we grow old, we grow old because we stop playing."

AprilSkies

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Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #5 on: 02 Jan 2015, 10:34 »
This game is EXCELLENT!!!!!!
I enjoyed it a lot!!!!
and great graphic in the ending:
Spoiler: ShowHide

The green sunrise!!!

Cassiebsg

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Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #6 on: 02 Jan 2015, 16:01 »
Love it! :)
Thanks, and if I have any nitpicking is the fact that it' very dark... adding the possibility to correct the gamma in game would be a great plus. I gave up on first try, cause I couldn't see anything else but the bright blue.

Anyway, very well done and great atmosphere! (laugh)
There are those who believe that life here began out there...

Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #7 on: 02 Jan 2015, 22:18 »
Thanks a lot for the feedback, folks! :)

and great graphic in the ending:

Spoiler: ShowHide

Thanks :D It was a bare attempt to create something similar to an aurora borealis... Definitely too green! (laugh)


adding the possibility to correct the gamma in game would be a great plus. I gave up on first try, cause I couldn't see anything else but the bright blue.

You're right and sorry about that!
I should check that out, because I'm not so sure how it would work. The thing is: I had some issues when importing the sprites that I didn't figure out yet. Basically it seems that AGS doesn't remove the background color off the sprites (mostly when dealing with the black color) completely, but leaves a pixel-thin outline every time. So, I have to test if and how a higher gamma "exposes" these outlines.

Thanks again for your feedback and I hope to figure out a solution soon :D
"We do not stop playing because we grow old, we grow old because we stop playing."

Cassiebsg

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    • Cassiebsg worked on one or more games that won an AGS Award!
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Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #8 on: 02 Jan 2015, 22:45 »
Basically it seems that AGS doesn't remove the background color off the sprites (mostly when dealing with the black color) completely, but leaves a pixel-thin outline every time. So, I have to test if and how a higher gamma "exposes" these outlines.

Sounds like the problem I had before I learned what anti-alias was... :-[
Spoiler: ShowHide

Turn if off, and make sure your "transparent" color is unique. Don't be afraid of using "magic" pink as background, if you do it right all the pink will turn transparent. :)
Also make sure you save your pictures as .png and not .jpg.
There are those who believe that life here began out there...

Mandle

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Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #9 on: 03 Jan 2015, 00:49 »
and great graphic in the ending:

Spoiler: ShowHide

Thanks :D It was a bare attempt to create something similar to an aurora borealis... Definitely too green! (laugh)


Oh, hahaha, I actually felt it was supposed to be a twist ending meaning that:

Spoiler: ShowHide
You were on a different planet all along, which I started to think when the radio operator's call-sign was "Earthling"...

Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #10 on: 03 Jan 2015, 19:59 »
Another nice little game; pseudo-pixels were large though, and sometimes I could not understand what I am looking at.

I<3Pindorama!

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Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #11 on: 04 Jan 2015, 16:26 »
The game has a melancholy air ... and manages to create a grim and lonely environment.

Play it was not tense and not believe that was the intention, except perhaps at the time of feeding the creature (I feared that some shit could happen). The game is a very pleasant sensory experience, the sound of the sea, the wind, the moon shine gently clearing the darkness contributed to my immersion in the game. I'm hoping that this work will be a seed for an even larger project. Thanks Dude!  :)

Hobo

Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #12 on: 04 Jan 2015, 20:24 »
Congrats on releasing the game! It's simple and short, but very charming and atmospheric. It's the kind of story and setting that leaves you wondering about what else is going on in that world. The color choices were spot on for me and since I'm also a big fan of minimalistic graphics, I really enjoyed it.

Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #13 on: 05 Jan 2015, 11:09 »
Thanks to each and everyone of you for your feedback and for your nice and supporting comments! I really appreciate it! :)

It all started from the very first screen you see in the game. I chose that palette because I thought it would have been both cold and dark, but still be somehow pleasant and not scary or eerie :D

Also, along with our Adeel S. Ahmed, I'm trying to sort out a way to let players adjust Gamma, in order to see things as clear as they please!
"We do not stop playing because we grow old, we grow old because we stop playing."

Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #14 on: 06 Jan 2015, 18:09 »
And finally, thanks to Adeel S. Ahmed, we managed to have a Gamma Correction slider working in-game!
Just press the [g] key when in game and the slider will appear!

For all those who had problems with the brightness, please download the game again and test if this is working for you :) This, however, may not work on Windows 8.1.

Of course, any further feedback about this fix is welcome!

"We do not stop playing because we grow old, we grow old because we stop playing."

Dropped Monocle Games

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Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #15 on: 13 Jan 2015, 17:54 »
really fun little game, the graphics are very nice
Spoiler: ShowHide
 got stuck with the hatch for a little bit :)


Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #16 on: 13 Jan 2015, 19:13 »
Spoiler: ShowHide
I also missed the hatch for a while :)


Great short game with a lovely concept, you did a cracking job with the writing and managed to establish a very convincing scenario with a super low resolution! Congrats on the release LostTrainDude :)

Haggis

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Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #17 on: 18 Jan 2015, 19:34 »
I loved this game - great little story, nice puzzles and simple but very effective visual style. All together it works fantastically well.

selmiak

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Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #18 on: 19 Jan 2015, 00:05 »
The atmosphere is great, and the style is interesting, a really lovely game.

Spoiler: ShowHide
finding out what to do with the lunar panels is a bit of a (chunky) pixelhunt but the clue is helpful!

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on one or more games that won an AGS Award!
    •  
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Re: A Night That Wouldn't End (MAGS December 2014)
« Reply #19 on: 19 Jan 2015, 02:38 »
Spoiler: ShowHide
finding out what to do with the lunar panels is a bit of a (chunky) pixelhunt but the clue is helpful!


That's one of the great things about this game:

Spoiler: ShowHide
You can go pixel-hunting with an elephant gun...