Jibble

Author Topic: Icon Architect 1.0  (Read 19237 times)

Trapezoid

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Icon Architect 1.0
« on: 04 Feb 2015, 08:04 »
Coming in 1990...



This is a full-length game I'm working on. It takes place within the headquarters of a major computer company-- contemporaries of Microsoft, Apple, and NeXT...



The hero is Jan,
a young graphic designer who is tasked by Giacomo,
(master painter of clipart and icons)
with taking reference photos of wastebaskets.



Their team is building a revolutionary operating system.
Jan will explore the burgeoning world of tech culture;
A state-of-the-art corporation
on the verge of unleashing an incredible new paradigm.



Jan soon becomes caught up in an industrial espionage plot,
uncovering the strange, world-shattering secrets of her employers.
Exactly why is this OS so revolutionary?
Exactly how many floors does this building have?


Masochistically created in 256-color mode, so I can do effects like this.


Parallax scrolling test.


Planned features:
  • 40-ish rooms
  • OPL2 (Adlib/FM synthesis) music and sound effects
  • Quasi-iMuse music system
  • Verbs and context-menus
  • Pause during cutscenes!
  • Save during conversations!
  • The extremely Good fashion of the time
  • Beige
  • Fear
  • Blood
  • Antediluvian relics
  • Trust exercises

AnasAbdin

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Re: Icon Architect 1.0
« Reply #1 on: 04 Feb 2015, 09:10 »
Congrats! Very stylish :-D and the color cycling is amazing!
Great work ;)

RetroJay

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Re: Icon Architect 1.0
« Reply #2 on: 04 Feb 2015, 09:30 »
This looks great!
I love the rain down the window effect. ;-D
Can't wait to play.

ThreeOhFour

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Re: Icon Architect 1.0
« Reply #3 on: 04 Feb 2015, 10:21 »
This looks fabulous! :cheesy:

NickyNyce

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Re: Icon Architect 1.0
« Reply #4 on: 04 Feb 2015, 10:57 »
Wow...This looks great.

Wyz

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    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • I can help with web design
    • Wyz worked on one or more games that won an AGS Award!
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    • Wyz worked on one or more games that was nominated for an AGS Award!
Re: Icon Architect 1.0
« Reply #5 on: 04 Feb 2015, 11:18 »
Wow, I really dig the style of this game. This is really up my alley, great job on the contemporary art the walls are sporting. Cool palette cycles. Overall a very ni...WAIT did you say OPL2? 8-0 Awesome!
Life is like an adventure without the pixel hunts.

Armageddon

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Re: Icon Architect 1.0
« Reply #6 on: 04 Feb 2015, 11:22 »
That art is too adorable! Can't wait to see it.

AprilSkies

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    • AprilSkies worked on one or more games that won an AGS Award!
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Re: Icon Architect 1.0
« Reply #7 on: 04 Feb 2015, 11:31 »
This looks amazing! 8-0

KodiakBehr

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Re: Icon Architect 1.0
« Reply #8 on: 04 Feb 2015, 13:13 »
I'm quite excited about this.

Re: Icon Architect 1.0
« Reply #9 on: 04 Feb 2015, 13:22 »
Cool, this looks sweet.

Snarky

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Re: Icon Architect 1.0
« Reply #10 on: 04 Feb 2015, 13:29 »
Loving the look of it! You've really captured that late-eighties/early-nineties aesthetic. Among other things, it reminds me of the in-house proposal for the LucasArts logo:


Lasca

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Re: Icon Architect 1.0
« Reply #11 on: 04 Feb 2015, 13:36 »
Looks wonderful! I love the colours!

Erenan

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Re: Icon Architect 1.0
« Reply #12 on: 04 Feb 2015, 16:58 »
Looks very cool.

The Bunker

Trapezoid

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Re: Icon Architect 1.0
« Reply #13 on: 04 Feb 2015, 17:00 »
Loving the look of it! You've really captured that late-eighties/early-nineties aesthetic. Among other things, it reminds me of the in-house proposal for the LucasArts logo:


Oh, perfect. I have a huge inspiration folder full of images like this. The game is partially inspired by looking at old photos of LucasArts and Sierra employees. So delightfully dorky.

Wow, I really dig the style of this game. This is really up my alley, great job on the contemporary art the walls are sporting. Cool palette cycles. Overall a very ni...WAIT did you say OPL2? 8-0 Awesome!
Well, not true OPL, but emulated.

Fitz

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Re: Icon Architect 1.0
« Reply #14 on: 04 Feb 2015, 17:10 »
Love the rain effects, looks awesome -- but my favorite is Jan's sweatshirt. And her hair. And... well, everything. Is that the 80's or is it just her?

selmiak

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    • I can help with play testing
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    • selmiak worked on one or more games that won an AGS Award!
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Re: Icon Architect 1.0
« Reply #15 on: 04 Feb 2015, 18:51 »
This looks very funkey!
Is the menubar really changing color depending on the room you are in? Great!

Galen

  • Ancient Greek Physician™
Re: Icon Architect 1.0
« Reply #16 on: 04 Feb 2015, 23:09 »
Quote
Antediluvian relics
Noah's Ark is a possible inventory item / player character then? Sweet!

Loving the 90s-ness.

AnasAbdin

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Re: Icon Architect 1.0
« Reply #17 on: 06 Feb 2015, 06:43 »
Man this is adventure game making at its best (nod)

Scavenger

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    • I can help with scripting
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Re: Icon Architect 1.0
« Reply #18 on: 06 Feb 2015, 07:59 »
Aaa! This looks great! I can't wait to see it in action! And in 8-bit, too? I can't wait to see the kind of palette effects you come up with.

Re: Icon Architect 1.0
« Reply #19 on: 06 Feb 2015, 09:23 »
Oh my goodness, this looks amazing, and what a cool concept. The quality of AGS games getting made lately is STAGGERING :D
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