The Visitor 3

Started by NickyNyce, Fri 10/04/2015 00:42:18

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NickyNyce

                             

                                                                     
STORY

                                                       
Commander Moss and his crew are back with another dangerous mission.
                                 
An Omega 1 prisoner transport ship carrying two prisoners sent a distress beacon before disappearing from radar.
                       
President Gooman decides to send Slug, Scar, Commander Moss and his new human assistant, Head, to the ships last known coordinates.

                 
Moss and his crew must find this ship and rescue any survivors. Once there, Commander Moss soon realizes, there is more going on than a disabled ship.
                                                   
A new life form emerges and puts everyone on board the ship at risk.


If you haven't played part 1 or 2, have no fear, it is not necessary. There should be enough story to inform you along the way.





Yes, that's a Venus fly trap in the corner.





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FEATURES


AGS version 3.2
Full length game
Play as numerous characters, good and bad as the story unfolds.
Over 250 sounds
Over 35 rooms
640 x 400 res
Music by Problem
Default AGS template controls
The talk icon will disappear in rooms that it is not needed. This will make for less clicking while cycling through mouse modes.
Small action sequence

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Download here...http://www.adventuregamestudio.co.uk/site/games/game/1907/

Thank you to all my testers who made this game better for everyone. There are some typos that I never got a chance to fix, so I apologize in advance. I Hope you enjoy and have some fun with it.

Stupot

Oh cool. Well done on getting this finished. Can't wait to play :-)

AprilSkies

CONGRATZ for the release Nicky!!!
Downloaded and started playing!
Let me finish it before commenting it... but let me say that I always thought that Visitor 2 is one of the best AGS games of all time... but i'm worried that it may be eclipsed by Visitor 3 !

www.apemarina.altervista.org

Mandle

AWESOME CONGRATZ MATE ON THE RELEASE!!!

I had enormous fun playing this during testing and can't wait to see how the final version turned out!!!

My Sunday is now officially BOOKED!!!

Monsieur OUXX

The graphics look very stiff but very clean too and strangely appealing at the same time... I haven't played the previous ones but I want to give it a try :)
 

AnasAbdin

Congrats Nicky :-D the visitor is now my favourite AGS trilogy (laugh)

NickyNyce

Thanks everyone. I'm not sure what to think of this one. It didn't turn out exactly like I had hoped due to my little one coming along while I was only 25 percent done. It was very hard to work on this for more than 30 minutes here and there.

As for the art, there's nothing jaw dropping about it. But at least I can say that I did it all myself. The game is more of an experience with puzzles thrown in. So it's not your typical adventure game.

My testers deserve a lot of credit. They made this game better for everyone, and I can't thank you guys enough. There were things I just didn't have the time to change, so I'm sorry for not being able to polish everything that you guys mentioned.

CaptainD

Congrats Nicky!

3 games in the time it's taken me to do one... and I haven't finished that one yet... :grin:(roll)
 

Fitz

There I was, wondering how the game's doing -- and BAM! -- there it is all of a sudden, out of nowhere. Just like a well-planned alien invasion should! I loved the bit that I already had the pleasure to play, a while ago -- so I'm looking forward to giving it a whirl this weekend.

BarbWire

Nyce one Nicky. I thoroughly enjoyed playing one 1 and 2, so have been looking forward
to your 3rd installment. I will comment and rate as soon as I have completed it. I do
hope your efforts attract more attention than other good games are getting at the moment,
such as 'THE DECORCIST' by RETROJAY and 'LIMBO THE ADVENTURE GAME' by ManicMatt (Sorry if
it seems I'm hijacking your space.)  Keep up the good work.

Best Wishes
BarbWire

Hobo

Congrats on the release, this looks fantastic. I really enjoyed the first game in the series, but sadly haven't had the time to play the second one yet. They're both on top of my playing list now and I'll report back as soon as I finish them.

Problem

Congratulations, Nicky! ;-D

You already know my opinion, and since I wrote the music I might be a little biased... but I'll say it again: This is one of my favourite AGS games of all time. The beginning is a little weaker than the rest, but who cares if the rest is so awesome?

The pacing is spot-on, there's a feeling of urgency throughout the game, and it gets quite creepy and tense later on. There are many interesting puzzles, but they are not difficult, and I never got stuck for too long. The story progresses steadily, and the attention to detail is amazing, with many little details changing when you revisit locations. The use of sound effects adds a lot to the atmosphere, and it still felt exciting in the second playthrough. I can only recommend this little gem. :)

And for those who like the music, I've uploaded the soundtrack.



Fitz

I've already played the alpha and you know I loved it, but it gets even better afterwards. The sheer plenty of playable characters (if you can even call some of them that), with different skills and gameplay mechanics, makes the game so much more fun. It does get confusing, though, and sometimes I had no idea how I did what I did -- and right now I'm completely stuck at one point:

Spoiler
The hand went up when Head switched gravity in the vents off and it pushed a button that made the two nearby coils connect (there's a visible electric current flowing between them) -- but I have no idea what it did! I'm trying to access the elevators, but no luck with Moss or Head. Head won't tamper with the fuse anymore (did twice) and the only thing Moss can do right now is switch the fuse on and off. Help?
[close]

Puzzles involving technology -- or those requiring synchronizing different combinations of symbols in two different places -- are my least favorite in adventure games in general, but overall yours are still mostly very intuitive and easy. There was never a puzzle that seemed illogical once I solved it.

As with the previous games, I absolutely loved the humor -- Moss is brilliant as always, and Head's a great new addition. His unyielding optimism is just endearing. The broken robot's fun, too. Loved trying to pour goo on him, that particular exchange was probably my favorite in the game (and that's saying a lot, because Moss is just a walking factory of classics). I also noticed a nice little promos for some upcoming AGS games -- and it might just be me, but was Head's question about alien's green complexion a reference to Gray? It damn better be! ;)

I've seen others mentioning the pacing and amtmosphere. Yeah, all Visitor games felt oddly tense, I always feared that if I stayed in one place for too long, I'd get shot, eaten or torn to pieces. V3 goes a step further and actually makes this feel like Aliens -- with facehuggers, monsters laying eggs, and more! I laugh and shudder at the same time. Great attention to audio, too -- various noises startling me wherever I go, reminding me this ain't no picnic.

Overall: a worthy successor to Visitor 1 and 2, with their humor and atmosphere, and more of everything that was good about them. A great cast of fun characters, fair puzzles and a huge area to explore.

NickyNyce

#13
@Fitz -
Hint 1
Spoiler
Moss is your main concern at the moment. That fuse box is exactly what you need to help you and Moss progress
[close]
Gift wrapped
Spoiler
Turn the fuse on and the elevator door should open for Moss
[close]

Thanks everyone for the kind words. I just hope everyone has some fun with it.

Fitz

#14
Nope, doesn't work. Tried to switch the fuse off and on, and had the hand turn the current on and off and back on, and still nothing. Could I be missing something?

EDIT: Wait, nevermind, looks like I got something. I was trying to summon the elevator with the button, which is what didn't work -- but it turns out I could get into the empty elevator shaft all along by just walking in.

NickyNyce

Lol....Exhale...heart beat returning to normal. Green light just turned back on. Oxygen levels rising. All systems are go.

Fitz

Not just yet ;)

Spoiler
I'm in the shaft. I summoned the repair robot -- which allowed for the hand to go down to where there are two buttons. Both seem to do the same thing - turn the electric current below on. But there's nothing else Moss can do right now. He needs a tool for the manual override -- which I can't seem to find anywhere.
[close]

NickyNyce

#17
Easy one...I just PM'D you because I can't seem to figure out how to highlight things on my phone to hide.

Edit: And yes Fitz, the gray alien dialog was for you...lol.

Mandle

Just finished playing the final game and...

YOU ARE GOING TO WIN THE NEXT AGS AWARDS FOR BEST FREEWARE OR MY NAME IS AGENT MOSS!!!

(because Tales will be commercial)

The polish on this game just gleams! There is never a moment where anything feels awkwardly directed AND:

EPIC SPACE SCENES ARE EPIC!!!

Fitz

#19
Finished it -- and one thing I have to say is: I WANT VISITORS 4!!!! I want more Moss! He needs a cartoon series of his own! Or a movie! Neil Blomkamp needs to ditch Aliens and do a Visitors cinematic trilogy instead!

Also, I almost forgot: THE MUSIC! It really added to the atmosphere. I love that kind of subtle, jazzy electro. Thanks for making it available for download, Problem. It's definitely going on my mp3 player!

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