Alien Escapade:I'm sad to say I never finished this one properly - every time I played it, I managed to click on something that took the game straight to the ending scene. But I had fun watching Bulbapuck's let's play and seeing how it was supposed to be played. The screen bending thing looked really impressive, and the graphics were cute, and that one puzzle also wasn't bad at all!
Cornelius Cat:That seemed like a great kids' game! The finger puppets and their little jumping up and down when they talked were really adorable, and the water effect also looked pretty cool. I wouldn't mind a better indication of the hotspots (like a glowing paw, or the text for the hotspot names being a bit bigger/not right at the bottom of the screen), or maybe a more personal design of the dialog options. I'm kind of embarrassed to say I didn't expect that twist at the end at all!
Crash Course:What I liked about this game was that the dramatic music and the countdown timer gave it a real sense of urgency. Shame about the lack of puzzles, though. The graphics looked pretty nice and polished (maybe apart from that mayor's face that might give me nightmares

).
Dislocation:Some pretty cool sci-fi themes in there, and quite charming graphics and animations, full of little details. I had fun interacting with the main computer, but I kind of cringed talking to that clichéd hipster girl.
Flophouse Hijinks:It wasn't difficult to guess who made that one.

Apart from really good writing all the way through, I was impressed with the sheer amount of puzzles you managed to squeeze in that one room. Shame about a few potentially game-ending bugs. The graphics looked like there were 2 or 3 people working on them at the same time.

But most of them looked really nice, with some really cool animations in there. It was also the most relatable of all the games (granted, I don't have any kinky girl-roommates or crazy Texan landlords, but I probably have a bunch of Upper Slobodian neighbours!)
Hybrid:My personal favourite. Honestly, I'm rather surprised it didn't even make it into the top three.

Really, it could easily pass for a demo of a proper commercial release. The graphics were breathtaking, the game was consistently good (I didn't come across any bugs), it was immersive, well-written and had some really disturbing sound effects! The only possible downside (and even that's just a matter of opinion) was that it didn't seem to bring much new to the table in terms of original game design. But never mind that! Please team up again in the future and make a longer game together! Don't give up, you're the true winning combo!
Rogered:I didn't think this one was too confusing once you got into it. I quite enjoyed the clear sense of direction and the meta qualities of the game, and was sad to see it finish so soon. Bonus points for being so damn stelthy about being the game author. I could never guess, not even with all the Japanese menus. (At the time, I thought you were only using that to justify the appearance of the apple fruit in one of the puzzles

)
The Quiet Game:This game was hilarious just for its brilliant voice acting and writing (unless it was mostly improvised, in which case it's even more impressive). There seemed to be quite a few ways in which to break the game, so that was a bit of a downside, and the graphics seemed a bit rough around the edges. But it was fun. Even made me burst into uncontrollable laughter once or twice!
Uncontrollable:The first 3 seconds were AMAZING!! I hoped that restarting the game might generate a different screen, though.