Jibble

Author Topic: Mess Goblins - (MAGS January 2015)  (Read 9780 times)

Myinah

  • Purveyor of fine leather jackets.
    • I can help with proof reading
    • I can help with story design
    • Myinah worked on one or more games that won an AGS Award!
    •  
    • Myinah worked on one or more games that was nominated for an AGS Award!
Re: Mess Goblins - (MAGS January 2015)
« Reply #20 on: 04 Feb 2015, 10:42 »


Gobbies have similar but slightly different rules than Gremlins. We don't like to restrict when they can eat. They have fast metabolisms and are prone to hypoglycaemia! And technically the Gremlin rules are nitpicky too because what is after midnight anyway? That's literally 23 hours and 59 minutes of the day. (laugh)


Hobo

Re: Mess Goblins - (MAGS January 2015)
« Reply #21 on: 04 Feb 2015, 13:05 »
What a wonderful little game. The amount of work and effort you managed to pour into it in just a month is astounding. The visual side and writing fits really well with the unique theme and setting and the music is also lovely. Few of the puzzles did feel a bit forced and far fetched, but I didn't have too much trouble with them. The design choice of not including a proper save game system feels always a bit odd to me, but that might just be me.

You've already created three awesome short games so far, can't wait to play a full lenght Dropped Monocle game in the future.

Re: Mess Goblins - (MAGS January 2015)
« Reply #22 on: 05 Feb 2015, 20:45 »
This game was great!

It is very funny and polished. It also has really clever (sometimes even too much for my poor brains :P!) puzzles.
I also like how, in my humble opinion, you are nailing a kind of a "trademark" style - Something like: "Hey! That's a Droppped Monocle game!" :D

Anyway, the whole Mess Goblin idea actually made me recall a legendary character that belongs to Naples' folklore, even if, of course, they're not the same thing :)

Great entry, indeed!
"We do not stop playing because we grow old, we grow old because we stop playing."

Re: Mess Goblins - (MAGS January 2015)
« Reply #23 on: 24 Feb 2015, 22:04 »
Lovely little game. The difficulty was just right for me.
Spoiler: ShowHide
I was proud of my accomplishments before the place was burnt to the ground.
Now, I think my stains and vase breakage will be the least of Harry's concerns.


Keep up the good work.
 

ThreeOhFour

  • AGS Baker
  • Wild colonial boy.
    • Lifetime Achievement Award Winner
    • ThreeOhFour worked on one or more games that won an AGS Award!
    •  
    • ThreeOhFour worked on one or more games that was nominated for an AGS Award!
Re: Mess Goblins - (MAGS January 2015)
« Reply #24 on: 14 Mar 2015, 03:15 »
This was super cute, and impressively meaty for a mags game. I enjoyed solving the puzzles, and the writing was pretty fun too. My favourite thing about the neat graphics is when his little nose wobbles when he does things, that's a great touch!

I encountered a small bug, for your info:

Spoiler: ShowHide
Once the rubbish has been flipped onto the floor by the cat, looking at the mess on the floor (right click) will set the view to talking when I walk around. Looking at another hotspot fixes this, so I'm guessing you merely forgot to change the view back.


Thanks for the fun game! :cheesy:

Myinah

  • Purveyor of fine leather jackets.
    • I can help with proof reading
    • I can help with story design
    • Myinah worked on one or more games that won an AGS Award!
    •  
    • Myinah worked on one or more games that was nominated for an AGS Award!
Re: Mess Goblins - (MAGS January 2015)
« Reply #25 on: 20 Mar 2015, 17:14 »
Thanks for the feedback and finding the little bug we will get on that as soon as we can! Really glad you enjoyed the game :)

Re: Mess Goblins - (MAGS January 2015)
« Reply #26 on: 17 Feb 2016, 00:14 »
Ok, I'm a year late to the party but...

I'm playing through all the games entered into the MAGGIES 2015 that I haven't played yet and apparently I missed this one when it was released. I want to echo the compliments everyone else has expressed:

This game is polished in all aspects. The theme, graphics and puzzles are all excellent. The animations are smooth. Even had this just been an independent short game rather than a MAGS entry it would have been an excellent contribution. I want to add that the puzzles were at a perfect difficulty level that I really enjoyed solving them without getting frustrated.

Well done.

SHADOW