Author Topic: [ RELEASED ] [RELEASED] BSG78 - Unexpected at the Rising Star  (Read 26272 times)

Cassiebsg

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Re: BSG78 - Unexpected at the Rising Star
« Reply #40 on: 01 Jun 2016, 20:15 »
Hey guys!
Just a quick update to say that Michael is still going string and adding voice acting lines to Deimos. :-D
I've taken a "break" to do MAGS, but am back now, so back to work.

Still looking for 2 male voices! See post above!

EDIT2: Help with voice acting has now been found! Who knew that people actually read this thread! :-D Thanks.
I'll post the cast list soon. But right now am trying to fix my MAGS entry... removing the few bug that are still there (some minor, one not so minor)...
« Last Edit: 02 Jun 2016, 20:59 by Cassiebsg »
There are those who believe that life here began out there...

Cassiebsg

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  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on one or more games that won an AGS Award!
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Re: BSG78 - Unexpected at the Rising Star
« Reply #41 on: 11 Jun 2016, 16:37 »
Was hoping to post the intro, but having a bit of problems with it... in the mean time you can look at this picture... :D

Model by Richard Dyke, rendering and exhaust fumes by me:


Now I "just" need to "move" the model to the scene and animate it. :-D

Oh, and voice cast list is up on the first page. ;)
« Last Edit: 07 Jul 2017, 16:19 by Cassiebsg »
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AnasAbdin

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Re: BSG78 - Unexpected at the Rising Star
« Reply #42 on: 11 Jun 2016, 16:41 »
8-0 8-0 8-0
this is one awesome 3D model! I can't wait to see it moving in space!

Cassiebsg

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Re: BSG78 - Unexpected at the Rising Star
« Reply #43 on: 20 Jun 2016, 19:30 »
Okay, another of my "picture-less" update posts.
Just wanted to say that most of the technical (and more "pseudo"-complicated code is now done!)
Finally I have a functional blaster! Always wanted one and now I do! :-D

So, now all it's missing is coding the 2 alternate ends, connect code to a couple puzzles (they are in, but just not entirely sewed to the "action"), and... yes, re-render my characters and create new animations to complete the fun. (nod)

So... let's see how much I can do this week. I honestly hope that we'll be seeing the first beta by the end of the week or during next week!

*note to self* Do NOT keep adding stuff! (roll)
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Re: BSG78 - Unexpected at the Rising Star
« Reply #44 on: 21 Jun 2016, 11:51 »
You do only mean you have a functional blaster in the game, right?  RIGHT?!?

Looking forward to seeing this.  Will it be relatively obvious how to trigger each of the alternate endings?

Cassiebsg

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Re: BSG78 - Unexpected at the Rising Star
« Reply #45 on: 21 Jun 2016, 15:24 »
Right! (nod)

And no, well, some will be obvious, but you'll have to work for others (unless you do it by accident). ;)

in locked game you have: End as in the episode, or a variant but with same result.
In unklocked mode: You still have the two above, plus alternate end and Easter egg end.

I just wrote 2 paper napkins worth of text for the Easter egg end at work. Now I just need to add it to the game. (laugh)
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Cassiebsg

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Re: BSG78 - Unexpected at the Rising Star
« Reply #46 on: 02 Jul 2016, 18:24 »
Sorry for the delay guys! :~(

I'll just add that 1st Beta is almost ready for our brave testers. Only problem right now is a bug on my verbcoin that is crashing the game. :-\

So please be patient, your regular program will soon be ready for public eyes!

EDIT: I seem to have now crushed all major bugs and the various endings seem to be all working. Tomorrow (or today, since it's already past midnight over here) I'll do a couple more play run tests and if nothing major shows up, Beta 1 will be build, uploaded and released to our brave Beta testers! :-D
« Last Edit: 03 Jul 2016, 00:32 by Cassiebsg »
There are those who believe that life here began out there...

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on one or more games that won an AGS Award!
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Re: BSG78 - Unexpected at the Rising Star
« Reply #47 on: 03 Jul 2016, 21:59 »
Good news everyone! :-D

Beta 1.0 has been sent out to our brave team of testers... and a few minutes after I fix it, and sent 1.1 out. (roll)
Already fixed a number of small and problematic bugs, so testing is serving it's purpose! (nod)

Anyway, if you're suppose to be on the beta team and I missed you, send me a PM or reply here, and I'll send you the link (and sorry for missing you)!
There are those who believe that life here began out there...

Re: BSG78 - Unexpected at the Rising Star
« Reply #48 on: 06 Jul 2016, 21:54 »
Nice starship there!  I'd test but unfortunately got way too much on the plate at the moment outside of gamedev x.x 

Good luck on it though!

Cassiebsg

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Re: BSG78 - Unexpected at the Rising Star
« Reply #49 on: 18 Jul 2016, 00:40 »
Oh look! It's a pillow! How fluffy and soft! (laugh)
« Last Edit: 07 Jul 2017, 16:20 by Cassiebsg »
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Jack

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Re: BSG78 - Unexpected at the Rising Star
« Reply #50 on: 18 Jul 2016, 01:09 »
Oh pillow, you're so much better than other pillows. I won't let them take you from me, pillow.

Re: BSG78 - Unexpected at the Rising Star
« Reply #51 on: 18 Jul 2016, 01:23 »
Nice work I like the pillow :)  and the pillow lighting.

Cassiebsg

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Re: BSG78 - Unexpected at the Rising Star
« Reply #52 on: 24 Jul 2016, 10:51 »
Thanks guys. :)

I'm still working new animations, and fighting with Blender to do what I tell it to do... (roll)

Anyway, here's an idle animation. Decided to go with just a bit breathing movement... and blink (sorry for the white BG, but Corel sucks for making gifs).

« Last Edit: 07 Jul 2017, 16:22 by Cassiebsg »
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AnasAbdin

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Re: BSG78 - Unexpected at the Rising Star
« Reply #53 on: 24 Jul 2016, 10:54 »
I love it  ;-D
Just hope he's not blinking every nano second in the view  ;)

Cassiebsg

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Re: BSG78 - Unexpected at the Rising Star
« Reply #54 on: 24 Jul 2016, 11:00 »
Thanks
Am still trying to figure out the correct rate for the blink, but the gif does blink faster than the view.
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AnasAbdin

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Re: BSG78 - Unexpected at the Rising Star
« Reply #55 on: 24 Jul 2016, 11:23 »
Nah I know it's a gif thing.. it'll be easy to implement in the character's view. Usually I have 4 different speech sprites. I create a 13 frames loop with the speech sprites looped 3 times.. and throw a blinking view in between  ;)
I like to put the blink sprite before mid way though to make sure it would be used for single words..

e.g.
speech sprites: 1 2 3 4
blink sprite: x
[ 1 2 3 x 4 1 2 3 4 1 2 3 4 ]

Cassiebsg

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Re: BSG78 - Unexpected at the Rising Star
« Reply #56 on: 09 Aug 2016, 16:13 »
Okay, after having some trouble with Starbuck (yes, he's a bad bad boy!) I have now solved it, so am now rendering his animations! (nod)
In the mean time I've worked on the Easter Egg, and must say I'm fairly happy/proud of it... but I don't want to spoil it, so not showing.

I'll post a new animation later on. (nod)

EDIT: Okay... I finally remembered to do a gif. :-D
You can thank jwalt for this one, as he's the one that gave me the inspiration for this scene!

« Last Edit: 07 Jul 2017, 16:28 by Cassiebsg »
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Re: BSG78 - Unexpected at the Rising Star
« Reply #57 on: 09 Aug 2016, 22:57 »
Good work there!  He's a mad hacker! 

Is he reaching over something to do the chopping?

AnasAbdin

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Re: BSG78 - Unexpected at the Rising Star
« Reply #58 on: 10 Aug 2016, 06:23 »
I can hear him! Lovely animation  :) I need to learn 3D character modeling  :~(

Re: BSG78 - Unexpected at the Rising Star
« Reply #59 on: 10 Aug 2016, 09:18 »
Looks like I'm going to have to voice him going "HIIIIIIIIII-YAA!!!!" to go with this action?!!? ;-D

This game just looks better and better.  Great work!