Author Topic: [ RELEASED ] Unavowed - Released on August 8th!  (Read 73308 times)

Click'd

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Re: Unavowed
« Reply #200 on: 14 Aug 2017, 21:04 »
Looks like snake eyes on the right woman.

Re: Unavowed
« Reply #201 on: 15 Aug 2017, 01:11 »
Very pretty!  Definitely heightens the excitement.

Dave Gilbert

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Re: Unavowed
« Reply #202 on: 25 Aug 2017, 17:20 »
I did another devstream!




Bavolis

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Re: Unavowed
« Reply #203 on: 26 Aug 2017, 14:52 »
I always feel stupid when I watch these... wait, you can do that? There's a shortcut for that?!

Thanks for doing them, and the game's looking fantastic!

Re: Unavowed
« Reply #204 on: 26 Aug 2017, 17:38 »
Is it me, or are your main characters all very tall? :smiley:
I'm going by head height vs. chest height vs. legs height.

Cassiebsg

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Re: Unavowed
« Reply #205 on: 26 Aug 2017, 18:15 »
Awesome, looking forward to have the time to fully watch and listen to it. :-D
There are those who believe that life here began out there...

Surdy

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Re: Unavowed
« Reply #206 on: 29 Aug 2017, 13:38 »
Looks simply gorgeous & I hope it is as good as the last Blackwell :D

Dave Gilbert

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Re: Unavowed
« Reply #207 on: 06 Sep 2017, 19:26 »
While exhibiting at Play-NYC, I was interviewed by the NYC Geek Society about Unavowed.

I look a lot more wild-eyed and manic than I remember being.


Re: Unavowed
« Reply #208 on: 07 Sep 2017, 12:29 »
OMG I am just watched the recorded dev stream, I am so grateful for your stream, learning a lot!!! Thank you! Also this game looks awesome, until now I got every Wadjet Eye games, so I am looking forward a lot for this one! ;-D

Dave Gilbert

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Re: Unavowed
« Reply #209 on: 07 Sep 2017, 20:44 »


*collapse*

Re: Unavowed
« Reply #210 on: 07 Sep 2017, 20:46 »
You have only 200 in reserve...

Dave Gilbert

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Re: Unavowed
« Reply #211 on: 07 Sep 2017, 20:53 »
Heh. I didn't know there was a limit! Still, I seriously doubt we'll get that far.

Re: Unavowed
« Reply #212 on: 08 Sep 2017, 12:24 »
You can have more rooms, they just won't save state. The more impressive of the 100 rooms is the awesome art they have to go with. Also thanks for showing that trick on how to get the previous room from current, that will be useful in my game :)

Dave Gilbert

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Re: Unavowed
« Reply #213 on: 08 Sep 2017, 15:09 »
"Get the previous room from current?" I'm not sure what that means, but I'm glad I helped!

Snarky

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Re: Unavowed
« Reply #214 on: 08 Sep 2017, 16:21 »
Presumably the use of Character.PreviousRoom.

The devstream was a fun watch, though I kept screaming at the screen to warn you about the messed-up fading of the lantern. (laugh)

Re: Unavowed
« Reply #215 on: 08 Sep 2017, 17:31 »
Hah, I didn't know about the import all sprites from a folder in a view! I used to click like 100 times for certain animations! Thanks


Dave Gilbert

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Re: Unavowed
« Reply #216 on: 08 Sep 2017, 17:38 »
I didn't know about it either until recently. It's at the bottom of the command list so I always missed it.

Re: Unavowed
« Reply #217 on: 08 Sep 2017, 20:07 »
I'm not entirely sure how things work in AGS but generally declaring int x in repeadetly execute always isn't a good idea. It should be declared once and then one should change the value in the repeatedetly execute always function. I'm sorry if this is too off topic but I would really like someone to confirm that (pm is fine too)

Anyway, it's great to watch you work. A lot can be learned!


Dave Gilbert

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Re: Unavowed
« Reply #218 on: 18 Sep 2017, 18:22 »
Devstream #4!


Re: Unavowed
« Reply #219 on: 20 Sep 2017, 12:47 »
I can't help but think of the Rihanna song 'Work' when I see the name of that video :-D Except it's Dave singing doors doors doors doors doors.

Anyway, these streams are great, looking forward to the next one!