Heya everyone, it's been quite sometime and I almost forgot I had this thread up. It's been a well over 3 months since my last post and there's been a lot of changes for current title (that is definitely still in the works. No quitting on this one

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This game has seen at least 4 name changes. Each bring some needed story changes but I have found a good need to settle on and and the story is solidified.

This is the new and final logo of the game. I've been working on this project since late October of 2015 and I'm pushing to get the game up ready for release Q4 of this year.
The new logo is made to reflect the internal struggles the protagonist, Kaito, faces while trying to do his duty as Guardian of Light. Speaking of Katio. After a lot of feedback and thinking I considered the thoughts of updating his designs to look less like another popular character. I wanted to make him look more like a bounty hunter than soldier so I sat down and drew up this design that was actually well received with others.

As for the old design. I was reluctant to given it up so easily because it's one I used for 6+ years now and I've done so much work with the design in the game previously so I wanted to find a way to keep it in the game but not be such focal point. So it is still in there but you're going to have to play to see how.


There's been a lot of changes in terms of how things are designed. Katio's sprite have also been updated with a new look and nicer animation for 4 directions instead of just left and right. It's only couple of frames frames for each but it still looks way better.


Some more changes would be UI assets. Like the designs of of the GEM graphics or much more.

Here's some screen caps taken of the current build of the game.

There's also been two more characters added to the game. "Intel man" JW & Big Shot "Biggs"
JW can be contacted through the P.T.C. and he will oversee the Bestiary and Hunts. Both of which are new features I'm currently in the works of adding to the game. Biggs on the other hand is still in the works and is highly dependent on another feature that I'm looking into adding to the game. If that works he'll be added but if not he'll have to sit this tittle out.


With all that in this update I think I'm gonna end it there for today. There's still a great amount of work to be done but I just wanted to show some stuff about the game to show that it's still underway and progressing well. I'm hoping that by June we can have trailer ready to go for all to see. And then after it's back to Square to see if we can get the game on Collective.
