This is simply amazing! One of the most relaxing things I've ever seen done with AGS. I couldn't stop watching the pixels spread, die and spread again last night. I was completely fascinated. At first i thought getting a balance on a small island would be hard to achieve but your algorhithm is really sophisticated, it's as if nature itself readjusts the balance.
At the moment I am waiting for the carnivores to get over a small path to an island where herbivores are eating the plants but never get to fully let them extinct. This invasion seems to take a lot of cycles.
Here are some features I would love to have (but very likely never get

):
- option to speed up and slow down time. maybe also revert time

- data, data, data. I want population numbers, scales, balance diagrams

- I thought about temperature changes and how the animals could get over water in very cold moments of the simulation and die out in very hot moments, that could also shrink the water areas.
- someone mentioned human influence. That would be amazing to watch small groups of modern people spread out with a click from the maps edges, hack down plants, hunt both animal kinds and build big areas of concrete (cities), change the water lines and so on
